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An Argument for Why Paladins are the Strongest Class in 5E D&D
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<blockquote data-quote="Pauln6" data-source="post: 7943771" data-attributes="member: 6777422"><p>I think the Aura save bonus should be capped at the Charisma bonus or half the paladin's proficiency bonus, whichever is lower so that it doesn't monkey with the maths too much. +1 to +3 is still pretty sweet. The risk is otherwise that DMs are tempted to tease up save DCs to keep challenging the group and that screws up everyone outside the Aura. </p><p></p><p>I also think that their Divine Smite power should be limited to twice per round to prevent the worst outlier abuse builds and that boosting damage to attacks with spell slots should be limited to once per round. Once the damage spike per round is brought under control, they're great.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 7943771, member: 6777422"] I think the Aura save bonus should be capped at the Charisma bonus or half the paladin's proficiency bonus, whichever is lower so that it doesn't monkey with the maths too much. +1 to +3 is still pretty sweet. The risk is otherwise that DMs are tempted to tease up save DCs to keep challenging the group and that screws up everyone outside the Aura. I also think that their Divine Smite power should be limited to twice per round to prevent the worst outlier abuse builds and that boosting damage to attacks with spell slots should be limited to once per round. Once the damage spike per round is brought under control, they're great. [/QUOTE]
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An Argument for Why Paladins are the Strongest Class in 5E D&D
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