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An Argument for Why Paladins are the Strongest Class in 5E D&D
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<blockquote data-quote="Benjamin Olson" data-source="post: 7943833" data-attributes="member: 6988941"><p>At level 1 a Paladin kind of sucks. It is basically a Fighter without a fighting style. Five points of Lay on Hands is handy, but for self healing I'd rather have a second wind, and it really pails next to being a heavy armor granting domain cleric who can throw down Healing Word along with a slew of other magical talents.</p><p></p><p>At second level Paladin basically jumps up a mile. They get a ridiculous amount of stuff, and are, depending on level, at or near the top at least through the second tier of play, and few things up overall group effectiveness like Paladin auras.</p><p></p><p>Eventually the quadratic-ness of spellcasters will always crush all else.</p><p></p><p></p><p></p><p>So far as I see front line fighting is the only real claim a Paladin can make to being <em>more</em> versatile than a Bard. They are not a full spellcaster, and their claim to skills basically consists of having high charisma, if you actually prioritize that in your build for a rather MAD class. I'd say if we are talking about choice in terms of building towards a variety of talents Bard is the clear winner. In terms of what versatility of talents a particular character can simultaneously have, it's a bit of a squeaker.</p><p></p><p>To me the Achilles heel of the class is simply that, mechanically, Paladins all feel basically the same, whereas I'm in a group where I and another player are both Wizards and my conjurer focused on utility, and elemental damage plays and feels way different from his necromancer focused on psychic damage and raising the dead. The variety of spell list simply creates an extreme versatility in both theme and playstyle. Several other classes have rather robust variety in build types based on spell types, subclasses, or, in the case of the fighter, just being intended to accommodate several radically different types of combat builds.</p><p></p><p>But that is by no means to say that Paladins don't rock the damned house down doing what they're built for.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 7943833, member: 6988941"] At level 1 a Paladin kind of sucks. It is basically a Fighter without a fighting style. Five points of Lay on Hands is handy, but for self healing I'd rather have a second wind, and it really pails next to being a heavy armor granting domain cleric who can throw down Healing Word along with a slew of other magical talents. At second level Paladin basically jumps up a mile. They get a ridiculous amount of stuff, and are, depending on level, at or near the top at least through the second tier of play, and few things up overall group effectiveness like Paladin auras. Eventually the quadratic-ness of spellcasters will always crush all else. So far as I see front line fighting is the only real claim a Paladin can make to being [I]more[/I] versatile than a Bard. They are not a full spellcaster, and their claim to skills basically consists of having high charisma, if you actually prioritize that in your build for a rather MAD class. I'd say if we are talking about choice in terms of building towards a variety of talents Bard is the clear winner. In terms of what versatility of talents a particular character can simultaneously have, it's a bit of a squeaker. To me the Achilles heel of the class is simply that, mechanically, Paladins all feel basically the same, whereas I'm in a group where I and another player are both Wizards and my conjurer focused on utility, and elemental damage plays and feels way different from his necromancer focused on psychic damage and raising the dead. The variety of spell list simply creates an extreme versatility in both theme and playstyle. Several other classes have rather robust variety in build types based on spell types, subclasses, or, in the case of the fighter, just being intended to accommodate several radically different types of combat builds. But that is by no means to say that Paladins don't rock the damned house down doing what they're built for. [/QUOTE]
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An Argument for Why Paladins are the Strongest Class in 5E D&D
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