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General Tabletop Discussion
*Dungeons & Dragons
An Argument for Why Paladins are the Strongest Class in 5E D&D
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<blockquote data-quote="fearsomepirate" data-source="post: 7945686" data-attributes="member: 7021420"><p>You don't have a consistent argument, that's why. You're theorycrafting, which means you are necessarily overlooking the virtually unlimited contextual variations that happen in real campaigns, while I'm running a table with one of each, and it's pretty clear who puts out the most damage in an adventuring day. Well, before the Sword of Answering, anyway.</p><p></p><p></p><p></p><p>It was when you claimed a single Fireball was just as effective as three smites and three attacks. It's not.</p><p></p><p></p><p></p><p>Because they're not a viable front-line melee option. The dude in the back with 15 AC lobbing fireballs and warping people's minds is a completely different role than the triple-attacking fella with 19-27 AC crit-fishing the baddies he hit with Faerie Fire. Telling people they shouldn't be in the role they want to play because you personally think it would be more interesting for them to be in some other party role is 100% not the DM's call to make. I'm not gonna tell this guy to move to the back line, throw away the plate mail and the swords,, and pick a 3rd-level wizard spell any more than I would tell an Archery Fighter/Rogue mashup that he should have been a straight Great Weapon Fighter instead.</p><p></p><p></p><p></p><p>It's really not. The CR9 monster list has a fair bit of resistance to fire and advantage on saves. Maybe you'll get lucky and fight treants. Or you might be really screwed and end up going up against fire giants.</p><p></p><p></p><p></p><p>Bard and the Wizard used Dispel Magic.</p></blockquote><p></p>
[QUOTE="fearsomepirate, post: 7945686, member: 7021420"] You don't have a consistent argument, that's why. You're theorycrafting, which means you are necessarily overlooking the virtually unlimited contextual variations that happen in real campaigns, while I'm running a table with one of each, and it's pretty clear who puts out the most damage in an adventuring day. Well, before the Sword of Answering, anyway. It was when you claimed a single Fireball was just as effective as three smites and three attacks. It's not. Because they're not a viable front-line melee option. The dude in the back with 15 AC lobbing fireballs and warping people's minds is a completely different role than the triple-attacking fella with 19-27 AC crit-fishing the baddies he hit with Faerie Fire. Telling people they shouldn't be in the role they want to play because you personally think it would be more interesting for them to be in some other party role is 100% not the DM's call to make. I'm not gonna tell this guy to move to the back line, throw away the plate mail and the swords,, and pick a 3rd-level wizard spell any more than I would tell an Archery Fighter/Rogue mashup that he should have been a straight Great Weapon Fighter instead. It's really not. The CR9 monster list has a fair bit of resistance to fire and advantage on saves. Maybe you'll get lucky and fight treants. Or you might be really screwed and end up going up against fire giants. Bard and the Wizard used Dispel Magic. [/QUOTE]
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Community
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An Argument for Why Paladins are the Strongest Class in 5E D&D
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