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An Argument for Why Paladins are the Strongest Class in 5E D&D
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<blockquote data-quote="fearsomepirate" data-source="post: 7945834" data-attributes="member: 7021420"><p>I was responding to somebody who said Valor Bard is bad because its damage falls so far behind by pointing out your Magical Secrets choices at 10th level are important. Then the subject changed to multiclassing, which is a different beast entirely.</p><p></p><p></p><p></p><p>Things seem to die pretty fast in this edition when you damage them, and parties without front-line damagers seem to die pretty fast as well. In fact, so many PCs have died that the current wizard is a Mountain Dwarf for the AC and CON bonus. He's much harder to kill.</p><p></p><p></p><p></p><p>If you're not talking from actual experience with an MC'd Bardadin, you're theorycrafting. BTW, when you theorycraft, you have to take into account the odds of hitting & saving, e.g.</p><p></p><p><img src="https://i.imgur.com/dJNspTy.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>As I said, for single-target damage, a 3rd-level smite beats Fireball. Fireball owns mobs, though. If you want to go for damage in 5e, don't be seduced by the seemingly large numbers of dice Wizard/Sorc spells have. Warriors rule.</p><p></p><p></p><p></p><p>I don't claim to be using slots for anything. I'm the DM. I have a player at my table who was a P2/B6 right up until the plague put the campaign on hiatus. He mostly smites. Sometimes, he uses his slots for other things. The full Paladin does the same. It's just one of them runs out of resources a lot quicker than the other.</p><p></p><p></p><p></p><p>Yes, he's playing a front-line melee character, not back-line artillery, thanks for finally noticing. Also, you have no idea what classes my players should have chosen, or what twists and turns the campaign has taken to get them to where they're fighting off a demon invasion (although if you know ToEE, you might guess).</p></blockquote><p></p>
[QUOTE="fearsomepirate, post: 7945834, member: 7021420"] I was responding to somebody who said Valor Bard is bad because its damage falls so far behind by pointing out your Magical Secrets choices at 10th level are important. Then the subject changed to multiclassing, which is a different beast entirely. Things seem to die pretty fast in this edition when you damage them, and parties without front-line damagers seem to die pretty fast as well. In fact, so many PCs have died that the current wizard is a Mountain Dwarf for the AC and CON bonus. He's much harder to kill. If you're not talking from actual experience with an MC'd Bardadin, you're theorycrafting. BTW, when you theorycraft, you have to take into account the odds of hitting & saving, e.g. [IMG]https://i.imgur.com/dJNspTy.jpg[/IMG] As I said, for single-target damage, a 3rd-level smite beats Fireball. Fireball owns mobs, though. If you want to go for damage in 5e, don't be seduced by the seemingly large numbers of dice Wizard/Sorc spells have. Warriors rule. I don't claim to be using slots for anything. I'm the DM. I have a player at my table who was a P2/B6 right up until the plague put the campaign on hiatus. He mostly smites. Sometimes, he uses his slots for other things. The full Paladin does the same. It's just one of them runs out of resources a lot quicker than the other. Yes, he's playing a front-line melee character, not back-line artillery, thanks for finally noticing. Also, you have no idea what classes my players should have chosen, or what twists and turns the campaign has taken to get them to where they're fighting off a demon invasion (although if you know ToEE, you might guess). [/QUOTE]
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An Argument for Why Paladins are the Strongest Class in 5E D&D
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