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<blockquote data-quote="Abisashi" data-source="post: 3225652" data-attributes="member: 15334"><p><strong>Classes!</strong></p><p></p><p>Here's how I think classes would work out (PH Only). I based the percentages off of the random NPC table in the DMG, adjusting for the poor ability scores of soldiers. If you have complete arcane, replace sorcerers with warmages:</p><p></p><p><strong>Barbarian</strong> (5%): Shock troopers, these open holes in enemy lines for others to exploit</p><p><strong>Bard</strong> (5%): Flag-bearer/signaller, these are assigned to unit commanders and stay at the rear of the formation. Bards with good charisma work as back-up medics</p><p><strong>Cleric</strong> (20%): Combat medics; the weakest can only be surrogate bandages (wis 10), and are generally encouraged to be a different class.</p><p><strong>Druid</strong> (5%): As clerics, but generally assigned to non-standard units (espionage/sabotage etc)</p><p><strong>Fighter</strong> (35%): The standard soldier.</p><p><strong>Monk</strong> (5%): Special ops; Often sent through a hole created by barbarians with the mission to disable spellcasters.</p><p><strong>Paladin</strong> (0%): Unless this is a good nation, these are esentially non-existant (<1 %). If the nation is good, 1-2% of soldiers are this instead of fighter and are often commanders.</p><p><strong>Ranger</strong> (5%): Special ops, often work behind enemy lines or scout for the main army, especially in difficult terrain.</p><p><strong>Rogue</strong> (10%): Special ops, as rangers, but with a larger emphasis on ambushes (sneak attack is excellent in fights between normal humanoids).</p><p><strong>Sorcerer</strong> (5%): Equipped with a wand/scrolls and used as snipers (Melf's Acid Arrow) or artillery (Fireball).</p><p><strong>Wizard</strong> (5%): As sorcerers, with an emphasis on making magic items for the sorcerers/themselves.</p><p></p><p></p><p>Standard Unit (add 1 to the listed level for war-time; add 1 for a more experienced unit):</p><p>1 Officer (Fighter 3)</p><p>1 Flag-bearer (bard 1)</p><p>2 Combat Medic (Cleric 1, Cleric 2)</p><p>1 Artillery (wiz or sorc 1)</p><p>15 Medium Infantry (10 Fighter 1, 5 Fighter 2)</p></blockquote><p></p>
[QUOTE="Abisashi, post: 3225652, member: 15334"] [b]Classes![/b] Here's how I think classes would work out (PH Only). I based the percentages off of the random NPC table in the DMG, adjusting for the poor ability scores of soldiers. If you have complete arcane, replace sorcerers with warmages: [b]Barbarian[/b] (5%): Shock troopers, these open holes in enemy lines for others to exploit [b]Bard[/b] (5%): Flag-bearer/signaller, these are assigned to unit commanders and stay at the rear of the formation. Bards with good charisma work as back-up medics [b]Cleric[/b] (20%): Combat medics; the weakest can only be surrogate bandages (wis 10), and are generally encouraged to be a different class. [b]Druid[/b] (5%): As clerics, but generally assigned to non-standard units (espionage/sabotage etc) [b]Fighter[/b] (35%): The standard soldier. [b]Monk[/b] (5%): Special ops; Often sent through a hole created by barbarians with the mission to disable spellcasters. [b]Paladin[/b] (0%): Unless this is a good nation, these are esentially non-existant (<1 %). If the nation is good, 1-2% of soldiers are this instead of fighter and are often commanders. [b]Ranger[/b] (5%): Special ops, often work behind enemy lines or scout for the main army, especially in difficult terrain. [b]Rogue[/b] (10%): Special ops, as rangers, but with a larger emphasis on ambushes (sneak attack is excellent in fights between normal humanoids). [b]Sorcerer[/b] (5%): Equipped with a wand/scrolls and used as snipers (Melf's Acid Arrow) or artillery (Fireball). [b]Wizard[/b] (5%): As sorcerers, with an emphasis on making magic items for the sorcerers/themselves. Standard Unit (add 1 to the listed level for war-time; add 1 for a more experienced unit): 1 Officer (Fighter 3) 1 Flag-bearer (bard 1) 2 Combat Medic (Cleric 1, Cleric 2) 1 Artillery (wiz or sorc 1) 15 Medium Infantry (10 Fighter 1, 5 Fighter 2) [/QUOTE]
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