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<blockquote data-quote="Salamandyr" data-source="post: 7752441" data-attributes="member: 40233"><p>I did a search...it seems there was something with a Kickstarter?</p><p></p><p>The thing is...provenance of the information aside, it's largely accurate based on everything I have read and what I remember from gaming back then. That sort of information is heavily implied in the 1e DMG, though it must be said that Hirelings will not generally enter a dungeon. They're there to stand around outside guarding the horses while the PC's and their valient hemchmen/loyal retainers depending on your edition did the real work. At a certain level, most players in Gygax's game appeared to have mostly soloed, playing as squads; Maure castle was Gary playing both Mordenkainen and Bigby, until Mord got killed and Bigby ran and got Gary's other henchmen. Tomb of Horrors was obliterated by Robilar driving a tribe of orcs in front of him (I always wonder if this was the impetus to Robilars alignment shift to Lawful Evil). </p><p></p><p>And when I get my 1e campaign up and going "real soon now", that's how I plan to run it. PC's, their loyal henchmen (also known as "backup PC's"), with hirelings there to hold the door.</p><p></p><p>Charisma will go from a stat that really should be removed from the game back to its true place as "the GOD stat".</p><p></p><p>(it should be noted that by the 80's, I think most people who learned the game from the books rather than from the OG's did NOT play it this way, and generally thought needing to play multiple characters was a regrettable necessity rather than "good roleplay").</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 7752441, member: 40233"] I did a search...it seems there was something with a Kickstarter? The thing is...provenance of the information aside, it's largely accurate based on everything I have read and what I remember from gaming back then. That sort of information is heavily implied in the 1e DMG, though it must be said that Hirelings will not generally enter a dungeon. They're there to stand around outside guarding the horses while the PC's and their valient hemchmen/loyal retainers depending on your edition did the real work. At a certain level, most players in Gygax's game appeared to have mostly soloed, playing as squads; Maure castle was Gary playing both Mordenkainen and Bigby, until Mord got killed and Bigby ran and got Gary's other henchmen. Tomb of Horrors was obliterated by Robilar driving a tribe of orcs in front of him (I always wonder if this was the impetus to Robilars alignment shift to Lawful Evil). And when I get my 1e campaign up and going "real soon now", that's how I plan to run it. PC's, their loyal henchmen (also known as "backup PC's"), with hirelings there to hold the door. Charisma will go from a stat that really should be removed from the game back to its true place as "the GOD stat". (it should be noted that by the 80's, I think most people who learned the game from the books rather than from the OG's did NOT play it this way, and generally thought needing to play multiple characters was a regrettable necessity rather than "good roleplay"). [/QUOTE]
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