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An Army in the Dungeon
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<blockquote data-quote="pemerton" data-source="post: 7753039" data-attributes="member: 42582"><p>AD&D is fairly careful with it.</p><p></p><p>Moldvay Basic has retainers only (the analogue of AD&D henchmen); Cook/Marsh Expert adds hirelings, who are the same (functionally, and also in general descriptions of the various categories) as AD&D. Having just had a look at RC, it doesn't have the same clear distinction between retainers/henchmen, and hirelings. It seems to have a general category of hirelings, which includes retainers, mercenaries and specialists (in earlier editions these would be "hirelings'), and then stronghold retainers (who in earlier editions would be "followers"). I don't know if this terminological feature of RC is unique to it, or reflects changes that were made in the Mentzer versions of BECMI.</p><p></p><p>I think this was part of the logic of it, although it's never clearly spelled out (because clarity as to how to actually play the game would be too helpful!).</p><p></p><p>EDIT: I also just noticed that RC doesn't have the "half XP" rule. It doesn't have a max level rule, but does have a "can't be recruited if more than half the PC's level" rule, with an exception for 1st level.</p><p></p><p>The lack of a henchman/hireling distinction is reinforced by the fact that candidates for hiring as retainers will include 0-level NPCs, which isn't the case in AD&D nor (I think) in B/X.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7753039, member: 42582"] AD&D is fairly careful with it. Moldvay Basic has retainers only (the analogue of AD&D henchmen); Cook/Marsh Expert adds hirelings, who are the same (functionally, and also in general descriptions of the various categories) as AD&D. Having just had a look at RC, it doesn't have the same clear distinction between retainers/henchmen, and hirelings. It seems to have a general category of hirelings, which includes retainers, mercenaries and specialists (in earlier editions these would be "hirelings'), and then stronghold retainers (who in earlier editions would be "followers"). I don't know if this terminological feature of RC is unique to it, or reflects changes that were made in the Mentzer versions of BECMI. I think this was part of the logic of it, although it's never clearly spelled out (because clarity as to how to actually play the game would be too helpful!). EDIT: I also just noticed that RC doesn't have the "half XP" rule. It doesn't have a max level rule, but does have a "can't be recruited if more than half the PC's level" rule, with an exception for 1st level. The lack of a henchman/hireling distinction is reinforced by the fact that candidates for hiring as retainers will include 0-level NPCs, which isn't the case in AD&D nor (I think) in B/X. [/QUOTE]
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