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An Army in the Dungeon
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<blockquote data-quote="rmcoen" data-source="post: 7753045" data-attributes="member: 6692404"><p>In all the games I've run across the years, I think the players have intentionally hired two henchmen. both were specific RP situations. They have certainly led anything from squads to small armies of NPCs, again for specific situations (the local lord's guardsmen, all armed with crossbows, as an ambush against a raiding giant, for one exmaple), but they never took along a posse of NPCs for other pruposes. The couple times I reinforced the sheer weight of all the coins in a hoard (one a dragon's, the other yuan-ti), they grabbed what they could, went back to town, and sold the location of the rest for a finder's fee!</p><p></p><p>We *have* used "mostly NPC" characters to flesh out a game with not enough characters, but we statted and treated them as PCs. In one case, one was an "auotmated bodyguard" for the PC warlock (the NPC was a warforged fighter); in another, the warpriest brought along an NPC acolyte out to make a name for herself (and, incidentally, was more healing oriented). In the former case, the warlock was sent off for story reasons, the bodyguard outgrew his programming and became the PC. In the latter case, the acolyte *did* make a name for herself, and left the party to pursue her own goals.</p></blockquote><p></p>
[QUOTE="rmcoen, post: 7753045, member: 6692404"] In all the games I've run across the years, I think the players have intentionally hired two henchmen. both were specific RP situations. They have certainly led anything from squads to small armies of NPCs, again for specific situations (the local lord's guardsmen, all armed with crossbows, as an ambush against a raiding giant, for one exmaple), but they never took along a posse of NPCs for other pruposes. The couple times I reinforced the sheer weight of all the coins in a hoard (one a dragon's, the other yuan-ti), they grabbed what they could, went back to town, and sold the location of the rest for a finder's fee! We *have* used "mostly NPC" characters to flesh out a game with not enough characters, but we statted and treated them as PCs. In one case, one was an "auotmated bodyguard" for the PC warlock (the NPC was a warforged fighter); in another, the warpriest brought along an NPC acolyte out to make a name for herself (and, incidentally, was more healing oriented). In the former case, the warlock was sent off for story reasons, the bodyguard outgrew his programming and became the PC. In the latter case, the acolyte *did* make a name for herself, and left the party to pursue her own goals. [/QUOTE]
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