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An army of skeletons against a 9th level party - dumb?
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<blockquote data-quote="MarauderX" data-source="post: 924427" data-attributes="member: 9990"><p>Some ideas, perhaps kinda covered aleady but expounded ---</p><p></p><p>Give them a brain so they know how to operate as an effective team, i.e. 2 go for grapple from the sides, 3 in front (or any behind) attack. They might have the team mentality of 'so what if i miss the PC and hit my skeleton buddy, it's not like we have emotions.' Apply that to some skeletons with ranged weapons too, say on top of some pedestals. </p><p></p><p>Split them up to prevent casters from taking out huge swaths of them or funneling them into a 'conga line' as mentioned above. </p><p></p><p>Add traps, plenty of regular ones as well as ones that might just affect the PCs (gas, poison). If there is a falling block trap, and the PCs can noticably see the skeletons avoiding certain colored blocks in an area, then the PCs might bull rush (or something else creative) to make the skeletons activate the trap for them. </p><p></p><p>Have lever activated pit traps (controlled by the skeletons) to split up the party. When the PC cleric falls in, you know everyone will strive to save him, but what about the cocky fighter who things he as this fight all wrapped up? Add some reach weapons for the skeletons at the top of the pit and you can have one chewed up PC in a round or 3. </p><p></p><p>Try to keep them off balance by having all of the PCs constantly in melee with them. Have the skeletons rush them so that everywhere they look they see skeletons. Don't worry about an AoO, just charge them in to fill up all available 5' squares. THEN they attack whomever is next to them. The cleric will only be able to 'clear' one area at a time really, so when the PC arcane caster gets surrounded he might get scared and ineffective if he can't cast anything...which is also a means to splitting up the party. </p><p></p><p>How about inflicting subdual damage on them with some monkish skeletons? It makes the PCs think you are aiming to capture them or just one of them, but really you are just trying to throw them off so that they think the boners aren't going to kill them. After all, a 9th level party is probably going shrug at a room full of skeletons... make them wince instead, especially if they don't know how many there are by means of magic.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 924427, member: 9990"] Some ideas, perhaps kinda covered aleady but expounded --- Give them a brain so they know how to operate as an effective team, i.e. 2 go for grapple from the sides, 3 in front (or any behind) attack. They might have the team mentality of 'so what if i miss the PC and hit my skeleton buddy, it's not like we have emotions.' Apply that to some skeletons with ranged weapons too, say on top of some pedestals. Split them up to prevent casters from taking out huge swaths of them or funneling them into a 'conga line' as mentioned above. Add traps, plenty of regular ones as well as ones that might just affect the PCs (gas, poison). If there is a falling block trap, and the PCs can noticably see the skeletons avoiding certain colored blocks in an area, then the PCs might bull rush (or something else creative) to make the skeletons activate the trap for them. Have lever activated pit traps (controlled by the skeletons) to split up the party. When the PC cleric falls in, you know everyone will strive to save him, but what about the cocky fighter who things he as this fight all wrapped up? Add some reach weapons for the skeletons at the top of the pit and you can have one chewed up PC in a round or 3. Try to keep them off balance by having all of the PCs constantly in melee with them. Have the skeletons rush them so that everywhere they look they see skeletons. Don't worry about an AoO, just charge them in to fill up all available 5' squares. THEN they attack whomever is next to them. The cleric will only be able to 'clear' one area at a time really, so when the PC arcane caster gets surrounded he might get scared and ineffective if he can't cast anything...which is also a means to splitting up the party. How about inflicting subdual damage on them with some monkish skeletons? It makes the PCs think you are aiming to capture them or just one of them, but really you are just trying to throw them off so that they think the boners aren't going to kill them. After all, a 9th level party is probably going shrug at a room full of skeletons... make them wince instead, especially if they don't know how many there are by means of magic. [/QUOTE]
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An army of skeletons against a 9th level party - dumb?
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