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An army of skeletons against a 9th level party - dumb?
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<blockquote data-quote="Sir Whiskers" data-source="post: 924701" data-attributes="member: 6941"><p>I'm with everyone who has suggested that you not force the party to fight this out. If, however, you want the party to encounter a room like this for other reasons, a couple ideas come to mind:</p><p></p><p>1) Create a tall room, with doors near the floor and near the ceiling. A narrow bridge travels from one upper door to another. Below is a chamber packed full with skeletons. The door on the other side of the bridge is locked or otherwise secured. Perhaps the walls of the room are rough enough that some skeletons can successfully climb them to reach the party and attempt to pull pc's down. Or give the skeletons spider climbing ability (or have spider climb an ability granted to anyone inside the room by some permanent magic). Regardless, the party has to cross the bridge, unlock the door, and get out of the room without having any party members dragged down. If you add ledges near each door, other party members can deploy and attempt to stop any climbing skeletons while the rogue (or a spellcaster with a knock spell) attempt to cross the bridge and open the door.</p><p></p><p>2) How in the world did 100 skeletons end up in one room? Who or what is creating them? If those questions are the point of this room - to give the party some hints or such - perhaps you could change the encounter so that the party can sneak into the room full of skeletons with others being animated, assembled, whatever. You could have a small ledge near the ceiling accessible to the party, an open archway with shadows nearby for a rogue to sneak up, or something similar to give the party access. The party doesn't have to battle the skeletons, unless it gives its position away, but they still get the visual impact of the room.</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 924701, member: 6941"] I'm with everyone who has suggested that you not force the party to fight this out. If, however, you want the party to encounter a room like this for other reasons, a couple ideas come to mind: 1) Create a tall room, with doors near the floor and near the ceiling. A narrow bridge travels from one upper door to another. Below is a chamber packed full with skeletons. The door on the other side of the bridge is locked or otherwise secured. Perhaps the walls of the room are rough enough that some skeletons can successfully climb them to reach the party and attempt to pull pc's down. Or give the skeletons spider climbing ability (or have spider climb an ability granted to anyone inside the room by some permanent magic). Regardless, the party has to cross the bridge, unlock the door, and get out of the room without having any party members dragged down. If you add ledges near each door, other party members can deploy and attempt to stop any climbing skeletons while the rogue (or a spellcaster with a knock spell) attempt to cross the bridge and open the door. 2) How in the world did 100 skeletons end up in one room? Who or what is creating them? If those questions are the point of this room - to give the party some hints or such - perhaps you could change the encounter so that the party can sneak into the room full of skeletons with others being animated, assembled, whatever. You could have a small ledge near the ceiling accessible to the party, an open archway with shadows nearby for a rogue to sneak up, or something similar to give the party access. The party doesn't have to battle the skeletons, unless it gives its position away, but they still get the visual impact of the room. [/QUOTE]
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