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An artefact of Law
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<blockquote data-quote="TDRandall" data-source="post: 1726202" data-attributes="member: 4808"><p>Oh well, looks like the issue is settled for Inconsequenti-al, but my suggestion (building off Modrons and the gears of Mechanus especially) would have been some sort of pendulum clock counting down to a (supposedly) inevitable apocalypse at "midnight" (or 6:00, or whenever). Just put the pendulum and maybe the hands on the inside surface of the (unbreakable) clock so it can't be stopped. I'd make it large enough to be BARELY portable, so that it doesn't go treking around the countryside with the PCs, but they are able to take it back to their manor (or wherever).</p><p></p><p>The clock is set to 5 or 10 "minutes" before the apocalyptic time, but each "minute" on the clock actually corresponds to a day, week, month, or even year in the campaign world. (Amount depends on how much time you actually want to give them until doomsday - will they need 5 campaign years to be sufficient level to even hope to influence the event?). Each "minute" on the clock also releases a new and increasingly difficult terror/disaster upon the campaign world until it's finally "THE BIG ONE".</p><p></p><p>The Yaun-Ti would be especially interested since their prophecies show an alignment of this apocalyptic event to the fall of their race. They did, however, discover that by bathing the face of the clock that it caused it to temporarily slow down (or even stops it) for some length of time. (Human blood may work the best, but any kind of sentient blood will do the trick for a time ... pinning them in a dilemma and likely enticing them down the path of evil when they realize -- especially if they still have levels to gain before the event but are low on time!) Whether the time it is slowed down is a month, week, half a day, a day, depends on how much sacrificing you actually want to be going on in the area.</p></blockquote><p></p>
[QUOTE="TDRandall, post: 1726202, member: 4808"] Oh well, looks like the issue is settled for Inconsequenti-al, but my suggestion (building off Modrons and the gears of Mechanus especially) would have been some sort of pendulum clock counting down to a (supposedly) inevitable apocalypse at "midnight" (or 6:00, or whenever). Just put the pendulum and maybe the hands on the inside surface of the (unbreakable) clock so it can't be stopped. I'd make it large enough to be BARELY portable, so that it doesn't go treking around the countryside with the PCs, but they are able to take it back to their manor (or wherever). The clock is set to 5 or 10 "minutes" before the apocalyptic time, but each "minute" on the clock actually corresponds to a day, week, month, or even year in the campaign world. (Amount depends on how much time you actually want to give them until doomsday - will they need 5 campaign years to be sufficient level to even hope to influence the event?). Each "minute" on the clock also releases a new and increasingly difficult terror/disaster upon the campaign world until it's finally "THE BIG ONE". The Yaun-Ti would be especially interested since their prophecies show an alignment of this apocalyptic event to the fall of their race. They did, however, discover that by bathing the face of the clock that it caused it to temporarily slow down (or even stops it) for some length of time. (Human blood may work the best, but any kind of sentient blood will do the trick for a time ... pinning them in a dilemma and likely enticing them down the path of evil when they realize -- especially if they still have levels to gain before the event but are low on time!) Whether the time it is slowed down is a month, week, half a day, a day, depends on how much sacrificing you actually want to be going on in the area. [/QUOTE]
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