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An ASL game (with pictures)
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<blockquote data-quote="MerricB" data-source="post: 4548011" data-attributes="member: 3586"><p>Not SS. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Within this game, these were 2nd line squads and Conscripts in Aachen.</p><p></p><p>"Elements of the 44th Regiment, 246th Volksgrenadier Division"</p><p></p><p></p><p></p><p>"Elements of 3rd Battalion, 25th Infantry Regiment", represented by american 1st line troops.</p><p></p><p></p><p></p><p>Each counter has its designation - Elite, 1st line, 2nd line, SS or Conscript on it, and the numbers get worse as you move down. I had 2nd line and Conscript squads: 4-4-7 and 4-3-6. Firepower, Range, Morale.</p><p></p><p>American paratroopers are elite, 7-4-7. Randy's Infantry were 6-6-6.</p><p></p><p></p><p></p><p>Squads, with half-squads/crews as well.</p><p></p><p></p><p></p><p>They have some assumed small arms in the FP, but there are also LMG, MMG and HMG counters. Ditto for the Flamethrower.</p><p></p><p></p><p></p><p>Not in this scenario - this was infantry only - but the ASL system handles pretty much every sort of gun and land vehicle that fought in World War 2. The various modules give you the German, Russian, American, Commonwealth, Italy, Minor Axis, Finnish, Chinese, Japanese and Minor Allies order of battles.</p><p></p><p>We were playing a starter kit scenario - the starter kits are really good at introducing the game. SK1 is infantry, SK2 adds guns, SK3 adds tanks. I also have a fair bit of the full game, although I haven't been able to get my hands on the Commonwealth or Italians yet.</p><p></p><p>SK1 is currently out of print, but should be reprinted in the very near future. It's been selling very well.</p></blockquote><p></p>
[QUOTE="MerricB, post: 4548011, member: 3586"] Not SS. :) Within this game, these were 2nd line squads and Conscripts in Aachen. "Elements of the 44th Regiment, 246th Volksgrenadier Division" "Elements of 3rd Battalion, 25th Infantry Regiment", represented by american 1st line troops. Each counter has its designation - Elite, 1st line, 2nd line, SS or Conscript on it, and the numbers get worse as you move down. I had 2nd line and Conscript squads: 4-4-7 and 4-3-6. Firepower, Range, Morale. American paratroopers are elite, 7-4-7. Randy's Infantry were 6-6-6. Squads, with half-squads/crews as well. They have some assumed small arms in the FP, but there are also LMG, MMG and HMG counters. Ditto for the Flamethrower. Not in this scenario - this was infantry only - but the ASL system handles pretty much every sort of gun and land vehicle that fought in World War 2. The various modules give you the German, Russian, American, Commonwealth, Italy, Minor Axis, Finnish, Chinese, Japanese and Minor Allies order of battles. We were playing a starter kit scenario - the starter kits are really good at introducing the game. SK1 is infantry, SK2 adds guns, SK3 adds tanks. I also have a fair bit of the full game, although I haven't been able to get my hands on the Commonwealth or Italians yet. SK1 is currently out of print, but should be reprinted in the very near future. It's been selling very well. [/QUOTE]
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