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<blockquote data-quote="Fieari" data-source="post: 1981280" data-attributes="member: 16221"><p>The +400 is -mostly- due to "Inherant Bonuses"... which basically means that I wanted this thing to be able to jump straight up ten stories and catch a dragon on the wing without actually being able to fly or needing to use magic to do so. +400 is what is needed to get that kind of height. The alternative was to make its base speed something obscene in order to get that bonus, or up the strength to something absurd as well. Since all I really wanted here was the jump, I just wove my hands and gave it the jump.</p><p></p><p>Heart Seeking is apparently a magical weapon quality like vorpal, except for peircing weapons instead. Actually, I don't even have the source it comes from... I just remember a forum comment someone made about its existence and what it did. I'm not really all that attached to it... Quick Killer works for me.</p><p></p><p>The +20 to listen has to do with that flavor text I didn't post. Basically, in my campaign world, magic is highly tied in with music and sound. Khaagas here, however, was made to be -completely- deaf, in such a way as to make it completely immune to magic. However, its master needed to be able to command it, and so built in a single tie to sound... its name. Possession of the name enables magic to be cast on the creature, but also allows the creature to hear you. Hence the natural -10 to listen (I might increase that to -20, now that I think about it), and the +20 with the name (likewise, up that to +30).</p><p></p><p>Hm. CR 17 though... was hoping for it to be higher... at least in the range of 24, if not even more. Two easy ways to raise the CR would probably be to up the strength, and up the DR. (Shadowsteel is described in MM3, it's basically metal infused with the stuff of the plane of shadow. So yes, quite hard to obtain indeed)</p><p></p><p></p><p></p><p>Here's an initial attempt for prerequisites on the Run-By Attack... as you said, as written, it would allow spellcasting while running away. On the other hand, most characters would need to be a level 18 monk to gain this feat now, so not many characters will be able to really take advantage anyway. What do you think?</p><p></p><p><strong>Run-by Attack [General]</strong></p><p><em>Prerequisites:</em> Run, Dex 20, Movement 90'</p><p><em>Benefit:</em>When performing a full round action that includes movement, such as a charge or run, you gain an additional standard action that may be used at any point in the middle of the movement.</p><p><em>Special:</em> A fighter may select Run-by Attack as one of his fighter bonus feats.</p></blockquote><p></p>
[QUOTE="Fieari, post: 1981280, member: 16221"] The +400 is -mostly- due to "Inherant Bonuses"... which basically means that I wanted this thing to be able to jump straight up ten stories and catch a dragon on the wing without actually being able to fly or needing to use magic to do so. +400 is what is needed to get that kind of height. The alternative was to make its base speed something obscene in order to get that bonus, or up the strength to something absurd as well. Since all I really wanted here was the jump, I just wove my hands and gave it the jump. Heart Seeking is apparently a magical weapon quality like vorpal, except for peircing weapons instead. Actually, I don't even have the source it comes from... I just remember a forum comment someone made about its existence and what it did. I'm not really all that attached to it... Quick Killer works for me. The +20 to listen has to do with that flavor text I didn't post. Basically, in my campaign world, magic is highly tied in with music and sound. Khaagas here, however, was made to be -completely- deaf, in such a way as to make it completely immune to magic. However, its master needed to be able to command it, and so built in a single tie to sound... its name. Possession of the name enables magic to be cast on the creature, but also allows the creature to hear you. Hence the natural -10 to listen (I might increase that to -20, now that I think about it), and the +20 with the name (likewise, up that to +30). Hm. CR 17 though... was hoping for it to be higher... at least in the range of 24, if not even more. Two easy ways to raise the CR would probably be to up the strength, and up the DR. (Shadowsteel is described in MM3, it's basically metal infused with the stuff of the plane of shadow. So yes, quite hard to obtain indeed) Here's an initial attempt for prerequisites on the Run-By Attack... as you said, as written, it would allow spellcasting while running away. On the other hand, most characters would need to be a level 18 monk to gain this feat now, so not many characters will be able to really take advantage anyway. What do you think? [b]Run-by Attack [General][/b] [i]Prerequisites:[/i] Run, Dex 20, Movement 90' [i]Benefit:[/i]When performing a full round action that includes movement, such as a charge or run, you gain an additional standard action that may be used at any point in the middle of the movement. [i]Special:[/i] A fighter may select Run-by Attack as one of his fighter bonus feats. [/QUOTE]
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