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An Atlantean Empire who are it's people and what are their capabilities?
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<blockquote data-quote="Stormonu" data-source="post: 9626211" data-attributes="member: 52734"><p>For my homebrew, there are three major sea kingdoms</p><p></p><p>Nydonna's Sea Kingdom - led by tritons, this realm has population of sea elves, merfolk and of course, tritons. They mostly live in shallower waters, using coral, seashells and metals that do not rust. They have a central city, similar to Atlantis that has portions above water and below, allowing some interaction with the surface world. The sea god, Triton dwelled here for a long time and the empty throne is kept for his return, with priests and a steward in control of the government. It is a mostly benign rule, rigid in adherance to law more than promoting actual good. They do, however, generally look down upon the surface races as inferior and as meddlers in areas where they ought not be.</p><p></p><p>The Sinking Lands of Haadjt-Tuu - this is a chaotic land infested by sahaugin, locathah, k'less tau (psionic walking squids), mind flayers and the far-realm reptilian Ister-suul, kuo-toa as well as many other watery races. The realm consists of country-sized land plates that alternate between being above the surface and deep beneath the ocean. There are minor kingdoms (not all of them evil, but more often than not dangerous to outsiders), but they tend to be thrown into chaos when the land-plates move. Central to this "realm" is the dead city of Nazgadoom, greatest of the Ister-suul and a near-deity like being (think dreaming Cthulhu in R'yleth). The Ister-suul and sahaugin have ongoing feuds with Nydonna's Sea Kingdom (and each other), but are rarely organized enough to do more than raid and poke at the Kingdom's edges.</p><p></p><p>Zarame Kull - once the capital of a land-based kingdom (named Randu), this city slipped into the sea at the end of a great war that saw the gods fighting in the city's very streets. As it slipped under the waves, its citizens cried out for help - and were answered by the little-known shark god M'Kree Malka. Touch by the bite of his holy sharks, the noble citizens were turned into weresharks, priestly wereoctopi and the populace became the shark-like Shaakasti. The great Emperor himself was turned into a Kraken enslaved to M'Kree's will. Now, fanthoms below the surface, the worshippers of the shark god prowl the seas, seeking to covert others into minions of the shark god's will. One day, the shark god hopes to rules the seas, from the broken city of Zarame Kull to the shining citadels of Nydonna's Sea Kingdom and across the chaotic lands of Haadjt-Tuu.</p><p></p><p>[spoiler]</p><p>The Ister-Suul</p><p>[ATTACH=full]401293[/ATTACH]</p><p></p><p>Shaakasti</p><p>[ATTACH=full]401294[/ATTACH]</p><p></p><p>A Kraken-Li, offspring of the former Emperor of Zarame Kull</p><p>[ATTACH=full]401295[/ATTACH]</p><p></p><p>A K'less Tau</p><p>[ATTACH=full]401296[/ATTACH]</p><p></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9626211, member: 52734"] For my homebrew, there are three major sea kingdoms Nydonna's Sea Kingdom - led by tritons, this realm has population of sea elves, merfolk and of course, tritons. They mostly live in shallower waters, using coral, seashells and metals that do not rust. They have a central city, similar to Atlantis that has portions above water and below, allowing some interaction with the surface world. The sea god, Triton dwelled here for a long time and the empty throne is kept for his return, with priests and a steward in control of the government. It is a mostly benign rule, rigid in adherance to law more than promoting actual good. They do, however, generally look down upon the surface races as inferior and as meddlers in areas where they ought not be. The Sinking Lands of Haadjt-Tuu - this is a chaotic land infested by sahaugin, locathah, k'less tau (psionic walking squids), mind flayers and the far-realm reptilian Ister-suul, kuo-toa as well as many other watery races. The realm consists of country-sized land plates that alternate between being above the surface and deep beneath the ocean. There are minor kingdoms (not all of them evil, but more often than not dangerous to outsiders), but they tend to be thrown into chaos when the land-plates move. Central to this "realm" is the dead city of Nazgadoom, greatest of the Ister-suul and a near-deity like being (think dreaming Cthulhu in R'yleth). The Ister-suul and sahaugin have ongoing feuds with Nydonna's Sea Kingdom (and each other), but are rarely organized enough to do more than raid and poke at the Kingdom's edges. Zarame Kull - once the capital of a land-based kingdom (named Randu), this city slipped into the sea at the end of a great war that saw the gods fighting in the city's very streets. As it slipped under the waves, its citizens cried out for help - and were answered by the little-known shark god M'Kree Malka. Touch by the bite of his holy sharks, the noble citizens were turned into weresharks, priestly wereoctopi and the populace became the shark-like Shaakasti. The great Emperor himself was turned into a Kraken enslaved to M'Kree's will. Now, fanthoms below the surface, the worshippers of the shark god prowl the seas, seeking to covert others into minions of the shark god's will. One day, the shark god hopes to rules the seas, from the broken city of Zarame Kull to the shining citadels of Nydonna's Sea Kingdom and across the chaotic lands of Haadjt-Tuu. [spoiler] The Ister-Suul [ATTACH type="full" alt="1743611816269.png"]401293[/ATTACH] Shaakasti [ATTACH type="full" alt="1743611866116.png"]401294[/ATTACH] A Kraken-Li, offspring of the former Emperor of Zarame Kull [ATTACH type="full" alt="1743611947640.png"]401295[/ATTACH] A K'less Tau [ATTACH type="full" alt="1743611991874.png"]401296[/ATTACH] [/spoiler] [/QUOTE]
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An Atlantean Empire who are it's people and what are their capabilities?
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