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General Tabletop Discussion
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An attempt to codify 'partially in the Bleak Gate'
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<blockquote data-quote="Meigeall" data-source="post: 8461515" data-attributes="member: 6812493"><p>As for snapping back to your origin plane (after a minute, an hour, etc), I feel that is more a function of the specific magic being used rather than how far transitioned into another plane the subject is.</p><p></p><p>The specific encounter in book 4 (and similar ones in later books) use a different mechanic that doesn't transition between planes. Instead, it overlaps both planes into the same space. I believe this is why the visual distance is so sharply defined. Outside that distance, subjects are solely in their origin plane, step 0 or 6.</p><p></p><p>I don't see anything that implies a gatecrasher charm leaves you visible in the material plane. From its use as an escape mechanism and the description that it took the user "most of the way into the Bleak Gate", I assumed it made them disappear from the material plane.</p><p></p><p>The invisibility starting at step 3 was based on the Dying Skyseer's description "They wait [...] partially in the</p><p>Bleak Gate and invisible to normal eyes" (Book 2, page 48, 3e/PF edition). Since the 'they' described have no other means of invisibility, I attributed this to their place in the veil.</p><p></p><p>Perhaps to counter this assessment, those same folk in Book 2 have the ability to interact with the material world. </p><p></p><p>My planned change is to assume they are at step 3 and wearing the same iron amulets present in book 2. This would negate the need for "temporary magical amulets that let them phase through the bars," and they would simply remove their iron amulets after passing the bars and traps and thus become corporeal. The rest of the encounter could proceed normally.</p></blockquote><p></p>
[QUOTE="Meigeall, post: 8461515, member: 6812493"] As for snapping back to your origin plane (after a minute, an hour, etc), I feel that is more a function of the specific magic being used rather than how far transitioned into another plane the subject is. The specific encounter in book 4 (and similar ones in later books) use a different mechanic that doesn't transition between planes. Instead, it overlaps both planes into the same space. I believe this is why the visual distance is so sharply defined. Outside that distance, subjects are solely in their origin plane, step 0 or 6. I don't see anything that implies a gatecrasher charm leaves you visible in the material plane. From its use as an escape mechanism and the description that it took the user "most of the way into the Bleak Gate", I assumed it made them disappear from the material plane. The invisibility starting at step 3 was based on the Dying Skyseer's description "They wait [...] partially in the Bleak Gate and invisible to normal eyes" (Book 2, page 48, 3e/PF edition). Since the 'they' described have no other means of invisibility, I attributed this to their place in the veil. Perhaps to counter this assessment, those same folk in Book 2 have the ability to interact with the material world. My planned change is to assume they are at step 3 and wearing the same iron amulets present in book 2. This would negate the need for "temporary magical amulets that let them phase through the bars," and they would simply remove their iron amulets after passing the bars and traps and thus become corporeal. The rest of the encounter could proceed normally. [/QUOTE]
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An attempt to codify 'partially in the Bleak Gate'
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