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An Auto-bow and an exotic Polearm
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<blockquote data-quote="El Jeraldo" data-source="post: 3102553" data-attributes="member: 41036"><p>Okay, that is interesting I had never thought about the steps on misses as being cased my the momentum of the weapon, that is actually really cool; it adds a level of realism to playing with it. I have an idea for the weapon and the feat but I'm afraid it may make the weapon even more underpowered than it already is. My idea is this, lets say that on a full attack made with the algristok still has you move 5 ft with every miss but one of two things happen: one (without weapon style feat), the momentum form your miss only can carry you forward where you can chose to end your attack round or continue to try and attack assuming you have more attacks to make, if moving in this way would move you into the opponents square then it is assumed that since you missed he stepped out of the way and you move through their square to the other side, if their size occupies only on square, if it is more than one then you are deflected to the side and in both cases your attack round ends; or two (with weapon style feat), you are able to control you unwieldy weapon with the utmost training and are able to control the direction of the momentum and can move in the direction of your choice on a miss and are able to reverse the BAB progression. This makes it so the weapon style feat mean the wielder ahs logical training above any other wielder. Also I believe that movement in this way should provoke attacks of opportunity if you are to enter threat range by doing this, but if you have the weapon style feat your control is far superior of those with out it so much that your opponent is not allowed an attack of opportunity on you if you enter or exit their threat range by moving in this way.</p><p></p><p>These are my ideas. I hope they are helpful and not to under powering. Yet under powering or not I believe more in character development than actual character power and ability, and I think modifying the feat like this would provide you with that added customization/awesomeness.</p><p></p><p>-El Jeraldo</p></blockquote><p></p>
[QUOTE="El Jeraldo, post: 3102553, member: 41036"] Okay, that is interesting I had never thought about the steps on misses as being cased my the momentum of the weapon, that is actually really cool; it adds a level of realism to playing with it. I have an idea for the weapon and the feat but I'm afraid it may make the weapon even more underpowered than it already is. My idea is this, lets say that on a full attack made with the algristok still has you move 5 ft with every miss but one of two things happen: one (without weapon style feat), the momentum form your miss only can carry you forward where you can chose to end your attack round or continue to try and attack assuming you have more attacks to make, if moving in this way would move you into the opponents square then it is assumed that since you missed he stepped out of the way and you move through their square to the other side, if their size occupies only on square, if it is more than one then you are deflected to the side and in both cases your attack round ends; or two (with weapon style feat), you are able to control you unwieldy weapon with the utmost training and are able to control the direction of the momentum and can move in the direction of your choice on a miss and are able to reverse the BAB progression. This makes it so the weapon style feat mean the wielder ahs logical training above any other wielder. Also I believe that movement in this way should provoke attacks of opportunity if you are to enter threat range by doing this, but if you have the weapon style feat your control is far superior of those with out it so much that your opponent is not allowed an attack of opportunity on you if you enter or exit their threat range by moving in this way. These are my ideas. I hope they are helpful and not to under powering. Yet under powering or not I believe more in character development than actual character power and ability, and I think modifying the feat like this would provide you with that added customization/awesomeness. -El Jeraldo [/QUOTE]
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An Auto-bow and an exotic Polearm
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