Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
An E# tweak
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="radmod" data-source="post: 5290772" data-attributes="member: 93008"><p>Truthfully, because of laziness and time, I have only scanned the E# concept. I really love the idea. However, thinking from pre-3.x experiences I got an idea. Please forgive the long setup.</p><p></p><p>Setup:</p><p>Remember before 3.x how characters had to 'train' their experience? For example, to gain an actual level we settled on a PC having to train their experience for a period of 2 wks. + 1 wk./2 levels. This created unintended consequences:</p><p>1) Book-keeping. My worlds actually had days, weeks, months, etc. so I had to keep track of time.</p><p>2) PCs who were not training objected to the idea that they had to sit around waiting for other people to train. Logically, they argued, they would still go out adventuring, especially when 2/3rds of the party wasn't training.</p><p>3) This meant that players had multiple characters. What about experience for characters who, because of the limitation that you could only play one or two PCs at a time, weren't adventuring? In addition, at least one world had a period of time in which you could not adventure; was there any experience gained in that time?. My solution was to allow PCs who a player couldn't play gained daily experience based on their primary stat(s).</p><p></p><p>Now, also consider the idea of age. The age old question: why wasn't it that elves and dwarves with their extremely long life spans were not far, far higher in levels than mere humans? Did they just retire at early ages? That seems unlikely for the elven wizard who only cares to research magic.</p><p></p><p>My idea for a tweak to E# campaigns. Unfortunately, it involves book-keeping.</p><p>When a PC maxes out a level, he starts a whole new experience record (fxp) for feats. Any experience gained adventuring goes into fxp.</p><p>After maxing out, a PC can no longer gain adventuring xp to his character levels, but still gains life xp. This 'life' xp could be daily, weekly, whatever and would be based on primary stats, or simply some arbitrary number. </p><p>I haven't decided on any hard numbers but let's say something like 10 xp/week + primary stat bonus. Thus a wiz with an 18 INT would get 14/week = 728/year. Humans would get their standard +1 (like skills).</p><p>Thus, a human wiz who maxes out at 6th level by age 20 would get 780 xp/year. By the time he turns 60, he's the incredibly high 10th level.</p><p>Even a similar elf by the time he's 250 would be the uber-powerful 20th level.</p><p>Of course, this only works, is even remotely applicable, if you use time and age as a factor in your worlds.</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="radmod, post: 5290772, member: 93008"] Truthfully, because of laziness and time, I have only scanned the E# concept. I really love the idea. However, thinking from pre-3.x experiences I got an idea. Please forgive the long setup. Setup: Remember before 3.x how characters had to 'train' their experience? For example, to gain an actual level we settled on a PC having to train their experience for a period of 2 wks. + 1 wk./2 levels. This created unintended consequences: 1) Book-keeping. My worlds actually had days, weeks, months, etc. so I had to keep track of time. 2) PCs who were not training objected to the idea that they had to sit around waiting for other people to train. Logically, they argued, they would still go out adventuring, especially when 2/3rds of the party wasn't training. 3) This meant that players had multiple characters. What about experience for characters who, because of the limitation that you could only play one or two PCs at a time, weren't adventuring? In addition, at least one world had a period of time in which you could not adventure; was there any experience gained in that time?. My solution was to allow PCs who a player couldn't play gained daily experience based on their primary stat(s). Now, also consider the idea of age. The age old question: why wasn't it that elves and dwarves with their extremely long life spans were not far, far higher in levels than mere humans? Did they just retire at early ages? That seems unlikely for the elven wizard who only cares to research magic. My idea for a tweak to E# campaigns. Unfortunately, it involves book-keeping. When a PC maxes out a level, he starts a whole new experience record (fxp) for feats. Any experience gained adventuring goes into fxp. After maxing out, a PC can no longer gain adventuring xp to his character levels, but still gains life xp. This 'life' xp could be daily, weekly, whatever and would be based on primary stats, or simply some arbitrary number. I haven't decided on any hard numbers but let's say something like 10 xp/week + primary stat bonus. Thus a wiz with an 18 INT would get 14/week = 728/year. Humans would get their standard +1 (like skills). Thus, a human wiz who maxes out at 6th level by age 20 would get 780 xp/year. By the time he turns 60, he's the incredibly high 10th level. Even a similar elf by the time he's 250 would be the uber-powerful 20th level. Of course, this only works, is even remotely applicable, if you use time and age as a factor in your worlds. Any thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
An E# tweak
Top