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An E6 oriental/western game (replacement needed) - last call for bento
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<blockquote data-quote="DrZombie" data-source="post: 3887835" data-attributes="member: 15640"><p>[sblock=temp charsheet]</p><p></p><p></p><p>Li</p><p></p><p>Male Shifter (Longstride)Monk 2</p><p>Lawful Good</p><p>Representing DrZombie</p><p>Conviction points : 6</p><p>Death flag inactive</p><p></p><p>Strength 12 (+1) </p><p>Dexterity 18 (+4) </p><p>Constitution 14 (+2) </p><p>Intelligence 12 (+1) </p><p>Wisdom 14 (+2) </p><p>Charisma 6 (-2) </p><p> Size: Medium </p><p>Height: 5' 4" </p><p>Weight: 115 lb </p><p>Skin: Tan </p><p>Eyes: Amber </p><p>Hair: Gray; Curly; Thick Beard / Hirsute </p><p> </p><p></p><p></p><p></p><p>Total Hit Points: 17</p><p></p><p>Speed: 30 feet</p><p></p><p>Armor Class: 16 = 10 +4 [dexterity] +2 [wisdom] </p><p></p><p>Touch AC: 16</p><p>Flat-footed: 12</p><p>Initiative modifier: +4 = +4 [dexterity] </p><p>Fortitude save: +5 = 3 [base] +2 [constitution] </p><p>Reflex save: +7 = 3 [base] +4 [dexterity] </p><p>Will save: +5 = 3 [base] +2 [wisdom] </p><p></p><p>Attack (handheld): +2 = 1 [base] +1 [strength] </p><p>Weapon Finesse: +5 = 1 [base] +4 [dexterity] </p><p>Flurry of Blows: +3/+3 </p><p>Attack (missile): +5 = 1 [base] +4 [dexterity] </p><p>Grapple check: +2 = 1 [base] +1 [strength] </p><p></p><p></p><p>Light load:43 lb. or less</p><p>Medium load:44-86 lb.</p><p>Heavy load:87-130 lb.</p><p>Lift over head:130 lb.</p><p>Lift off ground:260 lb.</p><p>Push or drag:650 lb.</p><p> </p><p></p><p>Region of Origin: Monastery of the Singing Phoenix</p><p>Languages: Common, Celestial.</p><p></p><p>Unarmed Damage: 1d6 +4 [strength]</p><p></p><p>Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]</p><p></p><p>Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]</p><p></p><p></p><p>Feats:</p><p></p><p>Combat Reflexes [monk] </p><p>Improved Unarmed Strike [monk] </p><p>Stunning Fist [monk] </p><p>Weapon Finesse </p><p>Precise strike</p><p></p><p>Traits: </p><p></p><p></p><p>Appraise Int 1 = +1 </p><p>Balance Dex* 10 = +4 +2 +2 [tumble] +2 [shifter] </p><p>Bluff Cha -2 = -2 </p><p>Climb Str* 5 = +1 +2 +2 [shifter] </p><p>Concentration Con 2 = +2 </p><p>Craft Int 1 = +1 </p><p>Diplomacy Cha -2 = -2 </p><p>Disguise Cha -2 = -2 </p><p>Escape Artist Dex* 4 = +4 </p><p>Forgery Int 1 = +1 </p><p>Gather Information Cha -2 = -2 </p><p>Heal Wis 2 = +2 </p><p>Hide Dex* 8 = +4 +4 </p><p>Intimidate Cha -2 = -2 </p><p>Jump Str* 6 = +1 +1 +2 [tumble] +2 [shifter] </p><p>Listen Wis 4 = +2 +2 </p><p>Move Silently Dex* 8 = +4 +4 </p><p>Perform Cha -2 = -2 </p><p>Ride Dex 4 = +4 </p><p>Search Int 1 = +1 </p><p>Sense Motive Wis 4 = +2 +2 </p><p>Spot Wis 4 = +2 +2 </p><p>Survival Wis 2 = +2 </p><p>Swim Str** 2 = +1 +1 </p><p>Tumble Dex* 9 = +4 +5 </p><p>Use Rope Dex 4 = +4 </p><p></p><p></p><p>* = check penalty for wearing armor</p><p></p><p></p><p>Shifter</p><p></p><p></p><p>Eberron character race.</p><p></p><p>+2 dexterity, -2 intelligence, -2 charisma (already included)</p><p></p><p>Low-light vision</p><p></p><p>+2 on balance, climb, and jump</p><p></p><p></p><p>Monk</p><p></p><p>AC Bonus for Wisdom</p><p></p><p>AC Bonus for level (begins level 5)</p><p></p><p>Flurry of Blows</p><p></p><p>Unarmed Strike</p><p></p><p>Bonus Feats (levels 1 2 & 6)</p><p></p><p>Evasion (level 2)</p><p></p><p> </p><p>Li's Equipment:</p><p>Sling</p><p>Quarterstaff</p><p>10 stones </p><p></p><p>More about Li:</p><p></p><p>The shifter monk known as Li was found as a baby at the entrance of a monastery. He was raised there and knows nothing else. He has spent his entire life trying to control the inner rage he feels, untill one time, during the testing, he surrendered to it. At this, his instructors frowned. Much debte ensued, and his masters told him that he will never be able to still his mind until he comes to grips with the 'beast within.' He is not to deny it, but to unite it with his disciplined mind, as the yin and yang make a whole together. He has been charged with finding his identity by learning of his people. He was told to guide a visiting swordmaster to the city, and then must journey where fate takes him. In a year and a day, he must return to the monastery to face another test . . . </p><p></p><p>He is short and skinny, with a tanned face and hands. He daily shaves his head, but has given up the battle against his bushy beard and sidebrows. he is dressed in a simple white kimono, and has nothing save his quarterstaff and a small bundle containing his shaving tools, a small amount of incense, his begging bowl and a small prayer book. His sling is wrapped around his forearm and he has a few smooth stones in his belt.</p><p></p><p>His code of conduct:</p><p>- Material posessions are irrelevant, and preoccupation with posessions prevents finding inner peace. He can only own what he can carry comfortably, and enough money for a simple meal. Should he have more, he will give iot away for those who have less than him.</p><p>- Weapons are a tool of violence. Violence leads to a disturbance of the inner peace. He may not carry anything that can only be used for violence.</p><p>- The mind and body are one. One influences the other. Both should be kept in the best possible shape. He must do daily excercises and meditations. He is allowed only simple food and non-alcoholic drinks.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="DrZombie, post: 3887835, member: 15640"] [sblock=temp charsheet] Li Male Shifter (Longstride)Monk 2 Lawful Good Representing DrZombie Conviction points : 6 Death flag inactive Strength 12 (+1) Dexterity 18 (+4) Constitution 14 (+2) Intelligence 12 (+1) Wisdom 14 (+2) Charisma 6 (-2) Size: Medium Height: 5' 4" Weight: 115 lb Skin: Tan Eyes: Amber Hair: Gray; Curly; Thick Beard / Hirsute Total Hit Points: 17 Speed: 30 feet Armor Class: 16 = 10 +4 [dexterity] +2 [wisdom] Touch AC: 16 Flat-footed: 12 Initiative modifier: +4 = +4 [dexterity] Fortitude save: +5 = 3 [base] +2 [constitution] Reflex save: +7 = 3 [base] +4 [dexterity] Will save: +5 = 3 [base] +2 [wisdom] Attack (handheld): +2 = 1 [base] +1 [strength] Weapon Finesse: +5 = 1 [base] +4 [dexterity] Flurry of Blows: +3/+3 Attack (missile): +5 = 1 [base] +4 [dexterity] Grapple check: +2 = 1 [base] +1 [strength] Light load:43 lb. or less Medium load:44-86 lb. Heavy load:87-130 lb. Lift over head:130 lb. Lift off ground:260 lb. Push or drag:650 lb. Region of Origin: Monastery of the Singing Phoenix Languages: Common, Celestial. Unarmed Damage: 1d6 +4 [strength] Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning] Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning] Feats: Combat Reflexes [monk] Improved Unarmed Strike [monk] Stunning Fist [monk] Weapon Finesse Precise strike Traits: Appraise Int 1 = +1 Balance Dex* 10 = +4 +2 +2 [tumble] +2 [shifter] Bluff Cha -2 = -2 Climb Str* 5 = +1 +2 +2 [shifter] Concentration Con 2 = +2 Craft Int 1 = +1 Diplomacy Cha -2 = -2 Disguise Cha -2 = -2 Escape Artist Dex* 4 = +4 Forgery Int 1 = +1 Gather Information Cha -2 = -2 Heal Wis 2 = +2 Hide Dex* 8 = +4 +4 Intimidate Cha -2 = -2 Jump Str* 6 = +1 +1 +2 [tumble] +2 [shifter] Listen Wis 4 = +2 +2 Move Silently Dex* 8 = +4 +4 Perform Cha -2 = -2 Ride Dex 4 = +4 Search Int 1 = +1 Sense Motive Wis 4 = +2 +2 Spot Wis 4 = +2 +2 Survival Wis 2 = +2 Swim Str** 2 = +1 +1 Tumble Dex* 9 = +4 +5 Use Rope Dex 4 = +4 * = check penalty for wearing armor Shifter Eberron character race. +2 dexterity, -2 intelligence, -2 charisma (already included) Low-light vision +2 on balance, climb, and jump Monk AC Bonus for Wisdom AC Bonus for level (begins level 5) Flurry of Blows Unarmed Strike Bonus Feats (levels 1 2 & 6) Evasion (level 2) Li's Equipment: Sling Quarterstaff 10 stones More about Li: The shifter monk known as Li was found as a baby at the entrance of a monastery. He was raised there and knows nothing else. He has spent his entire life trying to control the inner rage he feels, untill one time, during the testing, he surrendered to it. At this, his instructors frowned. Much debte ensued, and his masters told him that he will never be able to still his mind until he comes to grips with the 'beast within.' He is not to deny it, but to unite it with his disciplined mind, as the yin and yang make a whole together. He has been charged with finding his identity by learning of his people. He was told to guide a visiting swordmaster to the city, and then must journey where fate takes him. In a year and a day, he must return to the monastery to face another test . . . He is short and skinny, with a tanned face and hands. He daily shaves his head, but has given up the battle against his bushy beard and sidebrows. he is dressed in a simple white kimono, and has nothing save his quarterstaff and a small bundle containing his shaving tools, a small amount of incense, his begging bowl and a small prayer book. His sling is wrapped around his forearm and he has a few smooth stones in his belt. His code of conduct: - Material posessions are irrelevant, and preoccupation with posessions prevents finding inner peace. He can only own what he can carry comfortably, and enough money for a simple meal. Should he have more, he will give iot away for those who have less than him. - Weapons are a tool of violence. Violence leads to a disturbance of the inner peace. He may not carry anything that can only be used for violence. - The mind and body are one. One influences the other. Both should be kept in the best possible shape. He must do daily excercises and meditations. He is allowed only simple food and non-alcoholic drinks. [/sblock] [/QUOTE]
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An E6 oriental/western game (replacement needed) - last call for bento
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