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An E6 oriental/western game (replacement needed) - last call for bento
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<blockquote data-quote="mfrench" data-source="post: 3890559" data-attributes="member: 32901"><p>Apologies for putting this off for so long, I wasn't trying to ignore you. I would prefer that you keep the poison resistance and lose the darkvision. I just have this thing against darkvision, it's thrown around way too much IMHO. You would still have low-light vision. Trading K:nature for K:local is appropriate.</p><p>For background: [sblock=Amazing]The Korobokuru village of sits near the base of a waterfall on the eastern border of the Thunder Plateau. Though the town is permanent, the Kor, in general, are a race of nomads, so many townspeople stay for a few seasons at most. Many take their herds out to the plateau, or bring their flocks of sheep south into the mountains. After a few months of sedentary life, they pick up something else and move on. Traders regularly take skins, milk, cheese, etc. to the town of Hiruma Watch on the lake to the north, but the dignified people there don't treat the Kor with much respect. They often say that it is hard to distinguish between the goatherds and the goats, what with the traditional goatees and the iron stomachs (see, the poison resistance fits!).</p><p></p><p>Your beguiler, a little smarter and more refined than your average Kor, is more pleased with town life than the rough life of the trail. This, combined with the mistrust that his arcane gifts gave his people, brought him to Hiruma Watch, where he met with the scorn the Kor usually receive. As you said he could almost pass for human, I'd say that he is tall for his people, and probably keeps his distinctive facial hair in check, so that he can pass for a short human (maybe 5'1" or 2"). I'd also imagine that he is skilled at changing his accent and speech pattern.</p><p></p><p>Anyway, as he began to use his deceptions to take locals for all they were worth, he learned a harsh reality. The head of Hiruma House hates bandits and thieves. He is quite bloodthirsty when it comes down to it. Some local scallywags that you associated with were caught stealing from merchants in town to discuss terms for the local Shackling Festival that is a few months away. The poor sods were worried about losing their hands, until with relief they were sentenced to a full day of grave-digging. After they worked from sunup to sundown, they had to toss dead bandits into the graves they had made. Of course, there were still three graves left . . . which they were promptly deposited in themselves. As the heat has recently been turned up on you, you thought it might be a good time to head for a bigger town, and so are on the road to Katsuki Ford, the seat of power in the valley . . .[/sblock]</p><p>Whew, that was a lot! Take the parts you like, and leave out the rest.</p></blockquote><p></p>
[QUOTE="mfrench, post: 3890559, member: 32901"] Apologies for putting this off for so long, I wasn't trying to ignore you. I would prefer that you keep the poison resistance and lose the darkvision. I just have this thing against darkvision, it's thrown around way too much IMHO. You would still have low-light vision. Trading K:nature for K:local is appropriate. For background: [sblock=Amazing]The Korobokuru village of sits near the base of a waterfall on the eastern border of the Thunder Plateau. Though the town is permanent, the Kor, in general, are a race of nomads, so many townspeople stay for a few seasons at most. Many take their herds out to the plateau, or bring their flocks of sheep south into the mountains. After a few months of sedentary life, they pick up something else and move on. Traders regularly take skins, milk, cheese, etc. to the town of Hiruma Watch on the lake to the north, but the dignified people there don't treat the Kor with much respect. They often say that it is hard to distinguish between the goatherds and the goats, what with the traditional goatees and the iron stomachs (see, the poison resistance fits!). Your beguiler, a little smarter and more refined than your average Kor, is more pleased with town life than the rough life of the trail. This, combined with the mistrust that his arcane gifts gave his people, brought him to Hiruma Watch, where he met with the scorn the Kor usually receive. As you said he could almost pass for human, I'd say that he is tall for his people, and probably keeps his distinctive facial hair in check, so that he can pass for a short human (maybe 5'1" or 2"). I'd also imagine that he is skilled at changing his accent and speech pattern. Anyway, as he began to use his deceptions to take locals for all they were worth, he learned a harsh reality. The head of Hiruma House hates bandits and thieves. He is quite bloodthirsty when it comes down to it. Some local scallywags that you associated with were caught stealing from merchants in town to discuss terms for the local Shackling Festival that is a few months away. The poor sods were worried about losing their hands, until with relief they were sentenced to a full day of grave-digging. After they worked from sunup to sundown, they had to toss dead bandits into the graves they had made. Of course, there were still three graves left . . . which they were promptly deposited in themselves. As the heat has recently been turned up on you, you thought it might be a good time to head for a bigger town, and so are on the road to Katsuki Ford, the seat of power in the valley . . .[/sblock] Whew, that was a lot! Take the parts you like, and leave out the rest. [/QUOTE]
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An E6 oriental/western game (replacement needed) - last call for bento
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