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An early level adventure
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<blockquote data-quote="Grishnak" data-source="post: 922692" data-attributes="member: 11932"><p>This is my idea for a possible 1-3 adventure. The creatures the pc's will face are Kobolds (Possibly) There will be casters facing the party no matter what race they face. The basics of the adventure run like this, the party arrives into a town where the fishing community is being hit by a large amount of lost ships, the fishermen are scared to goto sea incase it's them who get attacked. Pc's being all heroic decide to help (Push them in if they dont want to) The start there investigations by the only means open to them, a boatman is willing to take them out in hope of finding the attacker. Whilst out at sea a light fog decends on them and they can hear loud noises and see a huge shape which looks to have wings near the waters surface. The creature doesn't attack this time and starts moving away towards land (pc's can follow as the creature isn't moving too fast) Now the fun starts the pc's will eventually get to land and start looking around and with a little rule bending on my part they will find tracks of an extremely large creature possibly on the lines of a dragon or dragon kin. Well they will start getting dead nervous (early level blues) and will or should be more wary about the encounter. The 1st time they see the creature on land they can only roughly make out a head (Definately looks like a dragon, smells like a dragon, and sounds like one) Then they start feeling the effects of the fear (In this case the Kobold casters casting fear on the party) The party might decide to flee on this occassion (possibly they get attacked and have no resources left to investigate) but will eventually have to get back there. When this happens it's a time after another attack on a boat and the kobolds are out of spells meaning no fear saves. (possible cause for a Int roll if the pc's realise the fact of the fear) Now they can enter the area where the creature is dwelling but the head isn't moving so they go on in and find it to be made out of wood etc. Upon investigating further in the cave they come across the sleeping kobolds and may fight them or have the kobolds surrender upon the mercy of the party. Once that is out of the way the party will find all the fishermen in cages with the stolen equipment from the ships. A follow on from this will be along the lines of a note to the kobold leader saying more slaves are required to the north (give a place name so pc's can head there)</p><p></p><p>Ok tear a strip out of my little adventure but please give some good pointers.</p></blockquote><p></p>
[QUOTE="Grishnak, post: 922692, member: 11932"] This is my idea for a possible 1-3 adventure. The creatures the pc's will face are Kobolds (Possibly) There will be casters facing the party no matter what race they face. The basics of the adventure run like this, the party arrives into a town where the fishing community is being hit by a large amount of lost ships, the fishermen are scared to goto sea incase it's them who get attacked. Pc's being all heroic decide to help (Push them in if they dont want to) The start there investigations by the only means open to them, a boatman is willing to take them out in hope of finding the attacker. Whilst out at sea a light fog decends on them and they can hear loud noises and see a huge shape which looks to have wings near the waters surface. The creature doesn't attack this time and starts moving away towards land (pc's can follow as the creature isn't moving too fast) Now the fun starts the pc's will eventually get to land and start looking around and with a little rule bending on my part they will find tracks of an extremely large creature possibly on the lines of a dragon or dragon kin. Well they will start getting dead nervous (early level blues) and will or should be more wary about the encounter. The 1st time they see the creature on land they can only roughly make out a head (Definately looks like a dragon, smells like a dragon, and sounds like one) Then they start feeling the effects of the fear (In this case the Kobold casters casting fear on the party) The party might decide to flee on this occassion (possibly they get attacked and have no resources left to investigate) but will eventually have to get back there. When this happens it's a time after another attack on a boat and the kobolds are out of spells meaning no fear saves. (possible cause for a Int roll if the pc's realise the fact of the fear) Now they can enter the area where the creature is dwelling but the head isn't moving so they go on in and find it to be made out of wood etc. Upon investigating further in the cave they come across the sleeping kobolds and may fight them or have the kobolds surrender upon the mercy of the party. Once that is out of the way the party will find all the fishermen in cages with the stolen equipment from the ships. A follow on from this will be along the lines of a note to the kobold leader saying more slaves are required to the north (give a place name so pc's can head there) Ok tear a strip out of my little adventure but please give some good pointers. [/QUOTE]
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