Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
An Easy Way to Diversify the Warlock
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 7937552" data-attributes="member: 1210"><p>So here are the invocations I have been working on, all of which are in the "first draft" stage. I welcome feedback.</p><p></p><p><strong>BLAZING BONFIRE</strong></p><p><strong></strong></p><p><strong><em>Prerequisite: </em></strong><em>Create bonfire </em>cantrip, 5th level</p><p></p><p>When you cast <em>create bonfire</em>, it creates an initial burst of heat that blasts nearby creatures. Each creature within 5' of the bonfire when it forms must make a Con save or take 1d4 fire damage.</p><p></p><p><strong>BLINDING FLAMES</strong></p><p><strong></strong></p><p><strong><em>Prerequisite: </em></strong><em>Create bonfire </em>cantrip</p><p></p><p>When a creature fails its save against your <em>create bonfire </em>cantrip by 4 or more, it is also blinded until the start of its next turn.</p><p></p><p><strong>BLOODY TOLL</strong></p><p><strong></strong></p><p><strong><em>Prerequisite: </em></strong><em>Toll the dead </em>cantrip</p><p></p><p>If a bloodied creature fails its save against your <em>toll the dead </em>cantrip, it takes an extra 1d6 damage per die of damage your cantrip deals.</p><p></p><p><strong> BRILLIANT FLAMES</strong></p><p><strong></strong></p><p><strong><em>Prerequisite: </em></strong><em>Create bonfire </em>cantrip</p><p></p><p>When you use the <em>create bonfire </em>cantrip, you can choose to have it deal radiant damage instead of fire damage.</p><p></p><p><strong>CLEAVING STRIKE</strong></p><p><strong></strong></p><p><strong><em>Prerequisite: </em></strong><em>True strike </em>cantrip</p><p></p><p>If the attack affected by your <em>true strike </em>drops a creature to 0 hit points or scores a critical hit, you can make one weapon attack as a bonus action.</p><p></p><p><strong>DEADLY STRIKE</strong></p><p><strong></strong></p><p><strong><em>Prerequisite: </em></strong><em>True strike </em>cantrip</p><p></p><p>When you use the <em>true strike </em>cantrip, the affected attack scores a critical hit on a 19-20 and increases the severity of critical hits caused by its affected attack by 2d6.</p><p></p><p><strong>DEAFENING CLAP</strong></p><p><strong></strong></p><p><strong><em>Prerequisite: </em></strong><em>Thunderclap </em>cantrip</p><p></p><p>When a creature fails its save against your <em>thunderclap </em>cantrip, it is also deafened until the end of its next turn.</p><p></p><p><strong>DYING TOLL</strong></p><p><strong></strong></p><p><strong><em>Prerequisite: </em></strong><em>Toll the dead </em>cantrip</p><p></p><p>When you cast <em>toll the dead, </em>instead of its normal effects, you can choose to use it to force each dying creature within range to make three death saves.</p><p></p><p><strong>ENVENOMED FANGS</strong></p><p><strong></strong></p><p><strong><em>Prerequisite: </em></strong><em>Poison spray </em>cantrip</p><p></p><p>When you cast <em>poison spray</em>, you can choose to have the spell grant you fangs until the end of your turn instead of having its normal effect. If you do so, you can bite a creature within your reach as a bonus action. Make a melee spell attack; if you hit, the target takes 1d4 + your Charisma bonus piercing damage plus the damage dealt by your <em>poison spray </em>cantrip.</p><p></p><p><strong>FELLING FROST</strong></p><p><strong></strong></p><p><strong><em>Prerequisite: </em></strong><em>Ray of frost </em>cantrip</p><p></p><p>When you hit a creature with <em>ray of frost, </em>it also falls prone.</p><p></p><p><strong>FORCEFUL THUNDERCLAP</strong></p><p><strong></strong></p><p><strong><em>Prerequisite: </em></strong><em>Thunderclap </em>cantrip</p><p></p><p>When a creature fails its save against your <em>thunderclap </em>cantrip, it is also pushed 5' directly away from you.</p><p></p><p><strong>FREEZING BURST</strong></p><p><strong></strong></p><p><strong><em>Prerequisite: </em></strong><em>Ray of frost </em>cantrip</p><p></p><p>When you hit a creature with <em>ray of frost, </em>each other creature within 5' of it must make a Con save against your warlock spell save DC or have its speed reduced by 10' until the end of your next turn.</p><p></p><p><strong>HINDERING FROST</strong></p><p><strong></strong></p><p><strong><em>Prerequisite: </em></strong><em>Ray of frost </em>cantrip</p><p></p><p>When you hit a creature with <em>ray of frost, </em>the next time it voluntarily moves before the end of its next turn, it takes damage equal to your Charisma bonus.</p><p></p><p><strong>LINGERING POISON</strong></p><p><strong></strong></p><p><strong><em>Prerequisite: </em></strong><em>Poison spray </em>cantrip</p><p></p><p>When a creature takes damage from your <em>poison spray,</em> it must make a Con save. If it fails, it is poisoned until the end of its next turn.</p><p></p><p><strong>LINGERING TOUCH</strong></p><p><strong></strong></p><p><strong><em>Prerequisite: </em></strong><em>Chill touch </em>cantrip</p><p></p><p>When you hit a creature with <em>chill touch, </em>at the start of that creature's next turn, it takes necrotic damage equal to your Charisma bonus.</p><p></p><p><strong>NAUSEATING POISON</strong></p><p><strong></strong></p><p><strong><em>Prerequisite: </em></strong><em>Poison spray </em>cantrip</p><p></p><p>When a creature takes damage from your <em>poison spray, </em>it can't gain advantage or take reactions until the end of your next turn.</p><p></p><p><strong>NECROTIC CURSE</strong></p><p><strong></strong></p><p><strong><em>Prerequisite: </em></strong><em>Chill touch </em>cantrip, 12th level</p><p></p><p>When you hit a creature with <em>chill touch, </em>you leave a lingering necrotic curse on that creature. This curse ends after it is triggered or the target completes a long rest. It also ends if the creature is subject to a <em>dispel magic </em>or to an effect that will remove a curse.</p><p></p><p>The curse triggers when the target regains hit points. At that point, it must make a Con save or becoming poisoned for 1 hour. It can repeat the save at the end of every 10 minutes, ending the effect on a success.</p><p></p><p><strong>POISON SPIT</strong></p><p><strong></strong></p><p><strong><em>Prerequisite: </em></strong><em>Poison spray </em>cantrip</p><p></p><p>When you cast <em>poison spray, </em>the range is 30'. If the target makes its save, you can choose to force a random creature within 5' of it to make a Con save or be affected by your <em>poison spray </em>instead.</p><p></p><p><strong>POWER OF THE STORM</strong></p><p><strong></strong></p><p><strong><em>Prerequisite: </em></strong><em>Thunderclap </em>cantrip</p><p></p><p>When a creature fails its save against your <em>thunderclap </em>cantrip, it also takes lightning damage equal to your Charisma bonus.</p><p></p><p><strong>QUICK STRIKE</strong></p><p><strong></strong></p><p><strong><em>Prerequisite: </em></strong><em>True strike </em>cantrip</p><p></p><p>When you use the <em>true strike </em>cantrip, it has a casting time of 1 bonus action.</p><p></p><p><strong>STAGGERING FALL</strong></p><p><strong></strong></p><p><strong><em>Prerequisite: </em></strong><em>Fell </em>cantrip</p><p></p><p>When a creature fails its save against your <em>fell </em>cantrip, until the end of its next turn, it must spend all of its movement to stand up from prone.</p><p></p><p>EDIT: Sorry- Fell is a homebrewed cantrip that basically knocks the target prone.</p><p></p><p><strong>THE CLOCK STRIKES MIDNIGHT</strong></p><p><strong></strong></p><p><strong><em>Prerequisite: </em></strong><em>Toll the dead </em>cantrip</p><p></p><p>After a creature takes damage from your <em>toll the dead </em>cantrip, if it has a number of hit points equal to your warlock level or fewer, it drops to 0 hit points.</p><p></p><p><strong>WITHERING CHILL</strong></p><p><strong></strong></p><p><strong><em>Prerequisite: </em></strong><em>Chill touch </em>cantrip</p><p></p><p>When you hit a creature with <em>chill touch, </em>that creature must also make a Con save. If it fails, until the end of its next turn, the creature suffers a penalty to weapon damage rolls equal to your Charisma bonus (to a minimum of 1 point).</p></blockquote><p></p>
[QUOTE="the Jester, post: 7937552, member: 1210"] So here are the invocations I have been working on, all of which are in the "first draft" stage. I welcome feedback. [B]BLAZING BONFIRE [I]Prerequisite: [/I][/B][I]Create bonfire [/I]cantrip, 5th level When you cast [I]create bonfire[/I], it creates an initial burst of heat that blasts nearby creatures. Each creature within 5' of the bonfire when it forms must make a Con save or take 1d4 fire damage. [B]BLINDING FLAMES [I]Prerequisite: [/I][/B][I]Create bonfire [/I]cantrip When a creature fails its save against your [I]create bonfire [/I]cantrip by 4 or more, it is also blinded until the start of its next turn. [B]BLOODY TOLL [I]Prerequisite: [/I][/B][I]Toll the dead [/I]cantrip If a bloodied creature fails its save against your [I]toll the dead [/I]cantrip, it takes an extra 1d6 damage per die of damage your cantrip deals. [B] BRILLIANT FLAMES [I]Prerequisite: [/I][/B][I]Create bonfire [/I]cantrip When you use the [I]create bonfire [/I]cantrip, you can choose to have it deal radiant damage instead of fire damage. [B]CLEAVING STRIKE [I]Prerequisite: [/I][/B][I]True strike [/I]cantrip If the attack affected by your [I]true strike [/I]drops a creature to 0 hit points or scores a critical hit, you can make one weapon attack as a bonus action. [B]DEADLY STRIKE [I]Prerequisite: [/I][/B][I]True strike [/I]cantrip When you use the [I]true strike [/I]cantrip, the affected attack scores a critical hit on a 19-20 and increases the severity of critical hits caused by its affected attack by 2d6. [B]DEAFENING CLAP [I]Prerequisite: [/I][/B][I]Thunderclap [/I]cantrip When a creature fails its save against your [I]thunderclap [/I]cantrip, it is also deafened until the end of its next turn. [B]DYING TOLL [I]Prerequisite: [/I][/B][I]Toll the dead [/I]cantrip When you cast [I]toll the dead, [/I]instead of its normal effects, you can choose to use it to force each dying creature within range to make three death saves. [B]ENVENOMED FANGS [I]Prerequisite: [/I][/B][I]Poison spray [/I]cantrip When you cast [I]poison spray[/I], you can choose to have the spell grant you fangs until the end of your turn instead of having its normal effect. If you do so, you can bite a creature within your reach as a bonus action. Make a melee spell attack; if you hit, the target takes 1d4 + your Charisma bonus piercing damage plus the damage dealt by your [I]poison spray [/I]cantrip. [B]FELLING FROST [I]Prerequisite: [/I][/B][I]Ray of frost [/I]cantrip When you hit a creature with [I]ray of frost, [/I]it also falls prone. [B]FORCEFUL THUNDERCLAP [I]Prerequisite: [/I][/B][I]Thunderclap [/I]cantrip When a creature fails its save against your [I]thunderclap [/I]cantrip, it is also pushed 5' directly away from you. [B]FREEZING BURST [I]Prerequisite: [/I][/B][I]Ray of frost [/I]cantrip When you hit a creature with [I]ray of frost, [/I]each other creature within 5' of it must make a Con save against your warlock spell save DC or have its speed reduced by 10' until the end of your next turn. [B]HINDERING FROST [I]Prerequisite: [/I][/B][I]Ray of frost [/I]cantrip When you hit a creature with [I]ray of frost, [/I]the next time it voluntarily moves before the end of its next turn, it takes damage equal to your Charisma bonus. [B]LINGERING POISON [I]Prerequisite: [/I][/B][I]Poison spray [/I]cantrip When a creature takes damage from your [I]poison spray,[/I] it must make a Con save. If it fails, it is poisoned until the end of its next turn. [B]LINGERING TOUCH [I]Prerequisite: [/I][/B][I]Chill touch [/I]cantrip When you hit a creature with [I]chill touch, [/I]at the start of that creature's next turn, it takes necrotic damage equal to your Charisma bonus. [B]NAUSEATING POISON [I]Prerequisite: [/I][/B][I]Poison spray [/I]cantrip When a creature takes damage from your [I]poison spray, [/I]it can't gain advantage or take reactions until the end of your next turn. [B]NECROTIC CURSE [I]Prerequisite: [/I][/B][I]Chill touch [/I]cantrip, 12th level When you hit a creature with [I]chill touch, [/I]you leave a lingering necrotic curse on that creature. This curse ends after it is triggered or the target completes a long rest. It also ends if the creature is subject to a [I]dispel magic [/I]or to an effect that will remove a curse. The curse triggers when the target regains hit points. At that point, it must make a Con save or becoming poisoned for 1 hour. It can repeat the save at the end of every 10 minutes, ending the effect on a success. [B]POISON SPIT [I]Prerequisite: [/I][/B][I]Poison spray [/I]cantrip When you cast [I]poison spray, [/I]the range is 30'. If the target makes its save, you can choose to force a random creature within 5' of it to make a Con save or be affected by your [I]poison spray [/I]instead. [B]POWER OF THE STORM [I]Prerequisite: [/I][/B][I]Thunderclap [/I]cantrip When a creature fails its save against your [I]thunderclap [/I]cantrip, it also takes lightning damage equal to your Charisma bonus. [B]QUICK STRIKE [I]Prerequisite: [/I][/B][I]True strike [/I]cantrip When you use the [I]true strike [/I]cantrip, it has a casting time of 1 bonus action. [B]STAGGERING FALL [I]Prerequisite: [/I][/B][I]Fell [/I]cantrip When a creature fails its save against your [I]fell [/I]cantrip, until the end of its next turn, it must spend all of its movement to stand up from prone. EDIT: Sorry- Fell is a homebrewed cantrip that basically knocks the target prone. [B]THE CLOCK STRIKES MIDNIGHT [I]Prerequisite: [/I][/B][I]Toll the dead [/I]cantrip After a creature takes damage from your [I]toll the dead [/I]cantrip, if it has a number of hit points equal to your warlock level or fewer, it drops to 0 hit points. [B]WITHERING CHILL [I]Prerequisite: [/I][/B][I]Chill touch [/I]cantrip When you hit a creature with [I]chill touch, [/I]that creature must also make a Con save. If it fails, until the end of its next turn, the creature suffers a penalty to weapon damage rolls equal to your Charisma bonus (to a minimum of 1 point). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
An Easy Way to Diversify the Warlock
Top