Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
An Eberron Review by SKR
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="vox" data-source="post: 1631684" data-attributes="member: 2690"><p><strong>game terms</strong></p><p></p><p>I guess I have been trolled but I agree with SKR that when a game product is functioning as a technical manual and describing a game concept it should be precise in its terminology. Writers shouldn't use game-defined terms to mean something other than those meanings if they are writing rules text. This is different than text which is dialogue or narrative, where a term's normal sense would take precedent.</p><p></p><p>Compare:</p><p></p><p><em>"Jonath wished that he had never struck the noble, as he was now in serious trouble."</em></p><p>This makes perfect sense and I don't think it contradicts what SKR has said. It certainly doesn't seem problematic to me.</p><p>----------------</p><p><em>"I will grant you anything you wish," said the sorceror to the party.</em></p><p>This statement wouldn't be clear to the players but that is okay; people aren't always easy to understand. The party may be confused about whether the sorceror will cast a 9th level spell ("Wish") for them or if he is agreeing to grant them any service which he can reasonably perform. Again that's okay because the character is being unclear, rather than the writer.</p><p>--------------------</p><p><em>In this encounter the characters will meet a sorceror who will agree to grant them any wish he can.</em> </p><p>This is an example of the sort of sloppy writing that matches the "enchant" example. In this sort of behind-the-scenes writing "wish" should use it's meaning as a game term. If the writer means to use "wish" as a synonym for "desire" or "request" then he should use one of those terms instead. In for-the-DM text "wish" and other game-defined terms should only use their game-defined meanings. English is versatile enough to produce an alternative word that doesn't have a game definition.</p><p></p><p></p><p>In short, it just seems like sloppy word choice to me.</p></blockquote><p></p>
[QUOTE="vox, post: 1631684, member: 2690"] [b]game terms[/b] I guess I have been trolled but I agree with SKR that when a game product is functioning as a technical manual and describing a game concept it should be precise in its terminology. Writers shouldn't use game-defined terms to mean something other than those meanings if they are writing rules text. This is different than text which is dialogue or narrative, where a term's normal sense would take precedent. Compare: [I]"Jonath wished that he had never struck the noble, as he was now in serious trouble."[/I] This makes perfect sense and I don't think it contradicts what SKR has said. It certainly doesn't seem problematic to me. ---------------- [I]"I will grant you anything you wish," said the sorceror to the party.[/I] This statement wouldn't be clear to the players but that is okay; people aren't always easy to understand. The party may be confused about whether the sorceror will cast a 9th level spell ("Wish") for them or if he is agreeing to grant them any service which he can reasonably perform. Again that's okay because the character is being unclear, rather than the writer. -------------------- [I]In this encounter the characters will meet a sorceror who will agree to grant them any wish he can.[/I] This is an example of the sort of sloppy writing that matches the "enchant" example. In this sort of behind-the-scenes writing "wish" should use it's meaning as a game term. If the writer means to use "wish" as a synonym for "desire" or "request" then he should use one of those terms instead. In for-the-DM text "wish" and other game-defined terms should only use their game-defined meanings. English is versatile enough to produce an alternative word that doesn't have a game definition. In short, it just seems like sloppy word choice to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
An Eberron Review by SKR
Top