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General Tabletop Discussion
*Pathfinder & Starfinder
An Elegant Fighter Fix
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<blockquote data-quote="Li Shenron" data-source="post: 3345340" data-attributes="member: 1465"><p>This is an interesting observation, but then I don't get your conclusion to add more feats...</p><p></p><p>I've seen characters "dipping" into the Rogue class, but not nearly as many as those who "dip" into Fighter, why?</p><p></p><p>I think there are 2 reasons.</p><p></p><p>First, skills "need" to be constantly increased, to be able to keep up with the challenges.</p><p>So if your character wants to be good at some skills (although I don't believe you need to max-out every skill to be good at it) he cannot just "dip" a couple of levels into a class with lots of skill points. If you want to be very good at them, you'd better keep increasing them (with some exceptions).</p><p>It still makes sense for a character to "dip" a few levels into Rogue to (a) turn many cross-class skills into class skills, (b) gain Evasion or Uncanny Dodge, and (c) gain minor sneak attack. But a character who wants to be good at thieving WILL always take MANY levels of Rogue.</p><p></p><p>Notice how this is NOT true for feats: you can stop anywhere in a feat chain, because all it matters is whether you either have a feat or not. If you want to be good at fighting you can choose NOT to be a fighter, because several other classes have their own combat features.</p><p></p><p>Second, is what you mentioned here: the Rogue not only has lots of skill points, but also several special abilities which are simply not available to anyone else. Sneak attack is not available to any other core class (tho some non-core class and prestige class grant it too). Uncanny Dodge is available only as Rogue or as Barbarian, Evasion only as Rogue or as 3.5 Ranger, etc...</p><p></p><p>I think the key problem is what airwalkkr has correctly identified: there is almost nothing (except 3 fighter-only feats) which is unique to the core Fighter, and this is why it is less attractive than any other class to stay in until 20th level.</p><p></p><p>I believe there are 2 possible solutions:</p><p>- introduce new abilities along the FTR levels up to 20th (which is what airwalkkr is doing), if you also want a small "boost" to the class</p><p>- introduce new feats which have a FTR level X as prerequisite, if you don't want to boost the class overall</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3345340, member: 1465"] This is an interesting observation, but then I don't get your conclusion to add more feats... I've seen characters "dipping" into the Rogue class, but not nearly as many as those who "dip" into Fighter, why? I think there are 2 reasons. First, skills "need" to be constantly increased, to be able to keep up with the challenges. So if your character wants to be good at some skills (although I don't believe you need to max-out every skill to be good at it) he cannot just "dip" a couple of levels into a class with lots of skill points. If you want to be very good at them, you'd better keep increasing them (with some exceptions). It still makes sense for a character to "dip" a few levels into Rogue to (a) turn many cross-class skills into class skills, (b) gain Evasion or Uncanny Dodge, and (c) gain minor sneak attack. But a character who wants to be good at thieving WILL always take MANY levels of Rogue. Notice how this is NOT true for feats: you can stop anywhere in a feat chain, because all it matters is whether you either have a feat or not. If you want to be good at fighting you can choose NOT to be a fighter, because several other classes have their own combat features. Second, is what you mentioned here: the Rogue not only has lots of skill points, but also several special abilities which are simply not available to anyone else. Sneak attack is not available to any other core class (tho some non-core class and prestige class grant it too). Uncanny Dodge is available only as Rogue or as Barbarian, Evasion only as Rogue or as 3.5 Ranger, etc... I think the key problem is what airwalkkr has correctly identified: there is almost nothing (except 3 fighter-only feats) which is unique to the core Fighter, and this is why it is less attractive than any other class to stay in until 20th level. I believe there are 2 possible solutions: - introduce new abilities along the FTR levels up to 20th (which is what airwalkkr is doing), if you also want a small "boost" to the class - introduce new feats which have a FTR level X as prerequisite, if you don't want to boost the class overall [/QUOTE]
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An Elegant Fighter Fix
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