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An Elegant Solution to the Hitpoint Question...
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<blockquote data-quote="Ridley's Cohort" data-source="post: 5940297" data-attributes="member: 545"><p>If we put our minds to it, it is not difficult to argue that <em>every</em> physical and mental stat improves both AC and hit points.</p><p></p><p>Hit points are too abstract to seriously believe we can model anything precisely. What is important is that we get interesting enough differentiation and scaling. Where the rubber meets the road is that the players of Dex Guy and Strength Guy and Constitution Guy should all feel they are getting understandable and reasonable rewards for their choice, and that the choices continue to hold up as they level.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 5940297, member: 545"] If we put our minds to it, it is not difficult to argue that [i]every[/i] physical and mental stat improves both AC and hit points. Hit points are too abstract to seriously believe we can model anything precisely. What is important is that we get interesting enough differentiation and scaling. Where the rubber meets the road is that the players of Dex Guy and Strength Guy and Constitution Guy should all feel they are getting understandable and reasonable rewards for their choice, and that the choices continue to hold up as they level. [/QUOTE]
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An Elegant Solution to the Hitpoint Question...
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