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General Tabletop Discussion
*Dungeons & Dragons
An encounter and an organizing method - critique both
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6147605" data-attributes="member: 1165"><p>In any event, I can see the image (the right click/view image trick worked for me, as I have Firefox) so here are my comments:</p><p></p><p>1) Not enough info in general. I assume the things on the left are PCs and the things on the right are "monsters" but I don't know for sure. Since you "wrote" this, you would know. On a similar note, some powers have terms such as "self daze" or stun with no duration. Valorous Smite mentions "mark within 3" but I can't tell if this is an effect, or only if the attack hits. Again, this might be an issue with what you know versus what strangers like us know.</p><p></p><p>2) I like the action symbols. Anything that draws attention to triggered actions is a good thing. I also notice that they're not used consistently. (The avengers blind uses the same symbol as the swashbuckler's riposte.) My suggestion is to use one symbol for each action type, perhaps use two symbols in tandem (one for action, one for melee/ranged/area/wall/whatever).</p><p></p><p>3) Arrange powers in order of action type and then how often you can use them, like a standard stat block. The "defender paladin's" powers aren't in that kind of order. They're arranged as minor (at-will), standard (encounter), standard (at-will), and minor (at-will).</p><p></p><p>4) FRW = ? I assume you mean Fort/Ref/Will, but there's only ever one number, instead of all three.</p><p></p><p>5) For ease of use, I'd suggest using boxes as well as flow charts.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6147605, member: 1165"] In any event, I can see the image (the right click/view image trick worked for me, as I have Firefox) so here are my comments: 1) Not enough info in general. I assume the things on the left are PCs and the things on the right are "monsters" but I don't know for sure. Since you "wrote" this, you would know. On a similar note, some powers have terms such as "self daze" or stun with no duration. Valorous Smite mentions "mark within 3" but I can't tell if this is an effect, or only if the attack hits. Again, this might be an issue with what you know versus what strangers like us know. 2) I like the action symbols. Anything that draws attention to triggered actions is a good thing. I also notice that they're not used consistently. (The avengers blind uses the same symbol as the swashbuckler's riposte.) My suggestion is to use one symbol for each action type, perhaps use two symbols in tandem (one for action, one for melee/ranged/area/wall/whatever). 3) Arrange powers in order of action type and then how often you can use them, like a standard stat block. The "defender paladin's" powers aren't in that kind of order. They're arranged as minor (at-will), standard (encounter), standard (at-will), and minor (at-will). 4) FRW = ? I assume you mean Fort/Ref/Will, but there's only ever one number, instead of all three. 5) For ease of use, I'd suggest using boxes as well as flow charts. [/QUOTE]
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An encounter and an organizing method - critique both
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