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*Pathfinder & Starfinder
An end to scry-buff-teleport?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3873663" data-attributes="member: 710"><p>How much of the upper levels of 3rd edition did you use? How much of AD&D? </p><p>How many Shadowrun characters reached (if you ever played it) beyond 200 or more karma point?</p><p></p><p>The question is - what's the point of high levels if the feeling never really changes? A 15th level character is a real badass and might have his share of caravan guarding, wilderness travel, fortress storming and murder mysteries? How can you add more, without repeating yourself. How do you keep it interesting to continue playing the same character? If you don't neccessarily want it (for various reasons, one of them because you don't like the changes high level play brings to you), you start a new campaign. If you like, it you can continue advancing and are guaranteed a few new twists.</p><p></p><p></p><p>I certainly hope it works better at providing a sensible set of rules that is still well-balanced, and still offers enough ideas to build an adventure (and a setting that can contain such an adventure) around it. I never played the Epic Level rules for 3rd edition, but I did not like what I saw. And I also couldn't see myself playing it to level 30 in a regular play...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3873663, member: 710"] How much of the upper levels of 3rd edition did you use? How much of AD&D? How many Shadowrun characters reached (if you ever played it) beyond 200 or more karma point? The question is - what's the point of high levels if the feeling never really changes? A 15th level character is a real badass and might have his share of caravan guarding, wilderness travel, fortress storming and murder mysteries? How can you add more, without repeating yourself. How do you keep it interesting to continue playing the same character? If you don't neccessarily want it (for various reasons, one of them because you don't like the changes high level play brings to you), you start a new campaign. If you like, it you can continue advancing and are guaranteed a few new twists. I certainly hope it works better at providing a sensible set of rules that is still well-balanced, and still offers enough ideas to build an adventure (and a setting that can contain such an adventure) around it. I never played the Epic Level rules for 3rd edition, but I did not like what I saw. And I also couldn't see myself playing it to level 30 in a regular play... [/QUOTE]
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An end to scry-buff-teleport?
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