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An end to scry-buff-teleport?
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<blockquote data-quote="Henry" data-source="post: 3874080" data-attributes="member: 158"><p>On the downside, it cuts out a wealth of adventure opportunities by doing so, and means that adventures will follow a similar format all the time, as you said the players will be reactive all the time instead of proactive. To me, it's like saying that you can only conduct a war with rifles instead of missiles and bombs, or only using fire-and-forgets when you have smart missiles at your disposal. (By "disposal", I mean that the game used to have them, and now no longer does, effectively trying to put the toothpaste back into the tube.)</p><p></p><p>That said, it could go either way - 4E could have cut out Scrys and teleports, or reduced their effectiveness. I'm not sure which side of "fun" it falls on. How many players hate Scry/Teleport, I wonder?</p></blockquote><p></p>
[QUOTE="Henry, post: 3874080, member: 158"] On the downside, it cuts out a wealth of adventure opportunities by doing so, and means that adventures will follow a similar format all the time, as you said the players will be reactive all the time instead of proactive. To me, it's like saying that you can only conduct a war with rifles instead of missiles and bombs, or only using fire-and-forgets when you have smart missiles at your disposal. (By "disposal", I mean that the game used to have them, and now no longer does, effectively trying to put the toothpaste back into the tube.) That said, it could go either way - 4E could have cut out Scrys and teleports, or reduced their effectiveness. I'm not sure which side of "fun" it falls on. How many players hate Scry/Teleport, I wonder? [/QUOTE]
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An end to scry-buff-teleport?
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