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General Tabletop Discussion
*Pathfinder & Starfinder
An end to scry-buff-teleport?
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<blockquote data-quote="Treebore" data-source="post: 3874960" data-attributes="member: 10177"><p>Why? You said it yourself. The BBEG is crafty, not stupid. He knows the threats to him just as well as anyone, so if he has the means to overcome/negate those threats, then he will.</p><p></p><p>As for teleports, the answer seems obvious to me. They only work as "circles". So you can only teleport from one circle to another. Circles can have magical names, so if a circle exists already, and you can "Identify" its name, or be given it, you incorporate it into your teleport spell to go there.</p><p></p><p>Thats what low level teleporting should do. Only the higher level teleport should make "free teleporting" possible, but still very dangerous.</p><p></p><p>Plane travel should also be required to go through "portals", that have an obvious and very visible effect, so that anyone knows something is happening, and its likely bad.</p><p></p><p>Plus mundane methods, as several previous posters have mentioned should be effective against a lot fo things too.</p><p></p><p>The only reason you have an "arms race" is to be able to do things no one can counter. If enough people can counter it then it isn't the "killer" spell, or spell combo anymore.</p><p></p><p>Take nuclear missiles as an example. We can't do anything against the explosion itself, but we can do plenty against the missile carrying the bomb or bombs.</p><p></p><p>Now imagine if teleportation becomes viable, and it is being worked on, how would you stop the teleportation of nuclear bombs into governmental seats of power? It would be nice to think that you can make buildings safe by lining them with lead.</p><p></p><p>However, that bomb teleported outside your window is still going to kill you.</p><p></p><p>So with teleport circles a party may not be able to go inside of a building, but they can still get to the outside of it easy enough, and then go inside and kill/capture their target.</p><p></p><p>So spells really need to be looked at as weapons, and counters need to be researched, discovered, and used. The solutions can be "hi tech" spells, but its a mystical world. So there is no Law of Physics saying lead, salt, gorgons blood, etc... cannot work as well.</p></blockquote><p></p>
[QUOTE="Treebore, post: 3874960, member: 10177"] Why? You said it yourself. The BBEG is crafty, not stupid. He knows the threats to him just as well as anyone, so if he has the means to overcome/negate those threats, then he will. As for teleports, the answer seems obvious to me. They only work as "circles". So you can only teleport from one circle to another. Circles can have magical names, so if a circle exists already, and you can "Identify" its name, or be given it, you incorporate it into your teleport spell to go there. Thats what low level teleporting should do. Only the higher level teleport should make "free teleporting" possible, but still very dangerous. Plane travel should also be required to go through "portals", that have an obvious and very visible effect, so that anyone knows something is happening, and its likely bad. Plus mundane methods, as several previous posters have mentioned should be effective against a lot fo things too. The only reason you have an "arms race" is to be able to do things no one can counter. If enough people can counter it then it isn't the "killer" spell, or spell combo anymore. Take nuclear missiles as an example. We can't do anything against the explosion itself, but we can do plenty against the missile carrying the bomb or bombs. Now imagine if teleportation becomes viable, and it is being worked on, how would you stop the teleportation of nuclear bombs into governmental seats of power? It would be nice to think that you can make buildings safe by lining them with lead. However, that bomb teleported outside your window is still going to kill you. So with teleport circles a party may not be able to go inside of a building, but they can still get to the outside of it easy enough, and then go inside and kill/capture their target. So spells really need to be looked at as weapons, and counters need to be researched, discovered, and used. The solutions can be "hi tech" spells, but its a mystical world. So there is no Law of Physics saying lead, salt, gorgons blood, etc... cannot work as well. [/QUOTE]
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An end to scry-buff-teleport?
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