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*Pathfinder & Starfinder
An end to scry-buff-teleport?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3875162" data-attributes="member: 20805"><p>I have never had a group {yet} that does the scry-buff-teleport bit.. but I have two thoughts on the matter..</p><p></p><p>1> DMs should play thier BBEG's intelligently. I have an encounter/module set up around the 'so you want to kill a dragon' where said dragon has a nasty surprise for any S-B-T PCs... pretty much means instant TPK.. {but this is an encounter based on the idea that taking on a Dragon generally means TPK..}</p><p></p><p>2> If it is an issue, a couple simple changes 'fix' the issue. My prefered options are:</p><p>- Teleport takes time, your buff spells may have expired by the time you arrive</p><p>- Scry is noticable by the targets {will save}</p><p>- Teleporting characters arrive flat-footed and a new initiative is rolled, as if they have just joined a combat in progress. - arrival by teleport is noticable as it comes with a flash of light and a sound</p><p></p><p>Combined this means the higher level BBEG's will notice the scry and have time to prepare a response during the moments when the party is vulnerable. They can also ready an action.</p><p></p><p>I do like the idea of setting specific changes where Arcane Marks or tokens are required to target, as well as the teleportation 'ley lines'. Could make for a more interesting game and explains the evil fortresses out in the middle of nowhere.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3875162, member: 20805"] I have never had a group {yet} that does the scry-buff-teleport bit.. but I have two thoughts on the matter.. 1> DMs should play thier BBEG's intelligently. I have an encounter/module set up around the 'so you want to kill a dragon' where said dragon has a nasty surprise for any S-B-T PCs... pretty much means instant TPK.. {but this is an encounter based on the idea that taking on a Dragon generally means TPK..} 2> If it is an issue, a couple simple changes 'fix' the issue. My prefered options are: - Teleport takes time, your buff spells may have expired by the time you arrive - Scry is noticable by the targets {will save} - Teleporting characters arrive flat-footed and a new initiative is rolled, as if they have just joined a combat in progress. - arrival by teleport is noticable as it comes with a flash of light and a sound Combined this means the higher level BBEG's will notice the scry and have time to prepare a response during the moments when the party is vulnerable. They can also ready an action. I do like the idea of setting specific changes where Arcane Marks or tokens are required to target, as well as the teleportation 'ley lines'. Could make for a more interesting game and explains the evil fortresses out in the middle of nowhere. [/QUOTE]
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An end to scry-buff-teleport?
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