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General Tabletop Discussion
*Pathfinder & Starfinder
An end to scry-buff-teleport?
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<blockquote data-quote="I'm A Banana" data-source="post: 3876770" data-attributes="member: 2067"><p>The idea that it's "metagame" is pretty absurd to me.</p><p></p><p>That's like saying gold pieces are metagame.</p><p></p><p>Those spells exist in the world of the PC's. They behave in that world as the PHB states they behave. None of it relies on out-of-character knowledge or tactics that aren't evident from the very nature of these spell effects (which are known quantities to the PC's, and, presumably, to the villains they face). You don't need to stop thinking of these things as actual game-world effects in the slightest in order to use these tactics.</p><p></p><p>No, S-B-T is what any rational spellcaster in the setting would do. Because it's smart. If these spells have existed for hundreds of years, it's a known quantity and a known threat. It's a stupid villain that ignores this potentiality, and lets the PC's achieve an easy victory.</p><p></p><p>And *that's* why S-B-T is not a cure-all. The bad guys should be just as aware of this tactic as the PC's. After all, the principles of these spells are known and they exist in the game world. Characters know the principles of these spells (at the very least, the spellcasters themselves know them). It doesn't rely on any knowledge the character doesn't have. It's not gamist, it's not metagame, it's distinctly <em>in-character tactics</em>.</p><p></p><p>I'm all for 4e throwing a wrench or two into the system, but S-B-T is a valid in-character tactic. Just like spending 10 gold on a longsword is a valid in-character tactic.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3876770, member: 2067"] The idea that it's "metagame" is pretty absurd to me. That's like saying gold pieces are metagame. Those spells exist in the world of the PC's. They behave in that world as the PHB states they behave. None of it relies on out-of-character knowledge or tactics that aren't evident from the very nature of these spell effects (which are known quantities to the PC's, and, presumably, to the villains they face). You don't need to stop thinking of these things as actual game-world effects in the slightest in order to use these tactics. No, S-B-T is what any rational spellcaster in the setting would do. Because it's smart. If these spells have existed for hundreds of years, it's a known quantity and a known threat. It's a stupid villain that ignores this potentiality, and lets the PC's achieve an easy victory. And *that's* why S-B-T is not a cure-all. The bad guys should be just as aware of this tactic as the PC's. After all, the principles of these spells are known and they exist in the game world. Characters know the principles of these spells (at the very least, the spellcasters themselves know them). It doesn't rely on any knowledge the character doesn't have. It's not gamist, it's not metagame, it's distinctly [I]in-character tactics[/I]. I'm all for 4e throwing a wrench or two into the system, but S-B-T is a valid in-character tactic. Just like spending 10 gold on a longsword is a valid in-character tactic. [/QUOTE]
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An end to scry-buff-teleport?
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