Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
An end to scry-buff-teleport?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 3877054" data-attributes="member: 20805"><p>If I may add to that sentence '...predesigned in the RAW.'</p><p></p><p>The biggest issue I see with the S-B-T tactic handed to smart characters/players is that there is no counter handed out to the GM. This leads to a number of inexperienced GMs and most written modules never taking the tactic into account..</p><p></p><p> Which leads to many peoples opinions that the tactic is broken.</p><p></p><p>The answers are to alter the tactic itself {as shown upthread mutliple times} or implement an easy counter. The easiest counter is to design a spell that is often tied to a {Un}Hallow with the effect of shunting arriving teleporting characters to a specific spot.</p><p></p><p>Now there is a simple and effective counter, most mid to high level lairs will have one..and the high level characters can get close to the enemy before having to drudge through the mundane adventuring stuff.</p><p> </p><p> The options for the design of the counters are virtually limitless.. perhaps an area is protected from scrying, perhaps scry spells are redirected into a programmed illusion, perhaps the teleport triggers a dispel magic on the arriving characters... lots of interesting, custom counters!</p><p></p><p></p><p>[sidetrek]regarding the Midnight setting. Its shorter to give a story reasoning like the 'Sundering' then listing every potential implication. This allows GM's to extrapolate the settings mechanics instead of having to refer to a huge list of 'doesnt work here' items.</p><p></p><p>I prefer a game world to have a history, and expect that history will be included in the Campaign Setting book. Makes it easier to handle the fictional reality <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>[/sidetrek]</p><p></p><p>regarding 4e and S-B-T, I thought I saw something early on about changes to the buff line of effects... no real crunch tho <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3877054, member: 20805"] If I may add to that sentence '...predesigned in the RAW.' The biggest issue I see with the S-B-T tactic handed to smart characters/players is that there is no counter handed out to the GM. This leads to a number of inexperienced GMs and most written modules never taking the tactic into account.. Which leads to many peoples opinions that the tactic is broken. The answers are to alter the tactic itself {as shown upthread mutliple times} or implement an easy counter. The easiest counter is to design a spell that is often tied to a {Un}Hallow with the effect of shunting arriving teleporting characters to a specific spot. Now there is a simple and effective counter, most mid to high level lairs will have one..and the high level characters can get close to the enemy before having to drudge through the mundane adventuring stuff. The options for the design of the counters are virtually limitless.. perhaps an area is protected from scrying, perhaps scry spells are redirected into a programmed illusion, perhaps the teleport triggers a dispel magic on the arriving characters... lots of interesting, custom counters! [sidetrek]regarding the Midnight setting. Its shorter to give a story reasoning like the 'Sundering' then listing every potential implication. This allows GM's to extrapolate the settings mechanics instead of having to refer to a huge list of 'doesnt work here' items. I prefer a game world to have a history, and expect that history will be included in the Campaign Setting book. Makes it easier to handle the fictional reality :) [/sidetrek] regarding 4e and S-B-T, I thought I saw something early on about changes to the buff line of effects... no real crunch tho :( [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
An end to scry-buff-teleport?
Top