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General Tabletop Discussion
*Pathfinder & Starfinder
An end to scry-buff-teleport?
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<blockquote data-quote="Stoat" data-source="post: 3877121" data-attributes="member: 16786"><p>The last high-level game I DM'd was specifically designed around the assumption that the PC's <em>would</em> S-B-T.</p><p></p><p>The party ran between 19th and 21st level, and ended one game session battling a tricked-out Arcanaloth. The combat ended with the party shoving the beastie through a Prismatic Wall. Given his saves and SR, the 'loth was mostly unharmed, but when hit the Violet wall, his luck ran out. He was "sent to another plane" -- specifcally the Astral. Of course, with his spell-like abilities, he was able to teleport himself to safety from there.</p><p></p><p>The next session went as you'd expect. The PC's used Scry and some other divinations to find the 'lolth. He was in a small, luxurious bedchamber in the city of Jangling Hiter. They buffed, plane shifted, teleported and waxed the baddie all in about 10 minutes of game time. They had accomplished what they came to do, and they could have called it a day and gone home.</p><p></p><p>But there was a single door in the room, and they had to know what was on the other side. . .</p><p></p><p>Which is to say that at a certain point "find the BBEG and cap him" can stop being the alpha and omega of adventure design. Players should be encouraged to ask, Why is the BBEG here? What weird experiments is he pursuing? Should we destroy his powerful lieutenants? Where is his treasure vault? </p><p></p><p>What happens after the BBEG drops can be an adventure in itself.</p></blockquote><p></p>
[QUOTE="Stoat, post: 3877121, member: 16786"] The last high-level game I DM'd was specifically designed around the assumption that the PC's [i]would[/i] S-B-T. The party ran between 19th and 21st level, and ended one game session battling a tricked-out Arcanaloth. The combat ended with the party shoving the beastie through a Prismatic Wall. Given his saves and SR, the 'loth was mostly unharmed, but when hit the Violet wall, his luck ran out. He was "sent to another plane" -- specifcally the Astral. Of course, with his spell-like abilities, he was able to teleport himself to safety from there. The next session went as you'd expect. The PC's used Scry and some other divinations to find the 'lolth. He was in a small, luxurious bedchamber in the city of Jangling Hiter. They buffed, plane shifted, teleported and waxed the baddie all in about 10 minutes of game time. They had accomplished what they came to do, and they could have called it a day and gone home. But there was a single door in the room, and they had to know what was on the other side. . . Which is to say that at a certain point "find the BBEG and cap him" can stop being the alpha and omega of adventure design. Players should be encouraged to ask, Why is the BBEG here? What weird experiments is he pursuing? Should we destroy his powerful lieutenants? Where is his treasure vault? What happens after the BBEG drops can be an adventure in itself. [/QUOTE]
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An end to scry-buff-teleport?
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