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*Pathfinder & Starfinder
An end to scry-buff-teleport?
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<blockquote data-quote="ruleslawyer" data-source="post: 3877717" data-attributes="member: 1757"><p>Besides, it does come up; I had to deal with some variation of teleporting-surprise-attack on a near constant basis once my 2e game hit 14th level and PCs got teleport without error. Then came the sudden retcon to "everyone [or where] worth attacking has a defense against teleport." And so on. It got to the point where combats were endless series of near-instantaneous surgical strikes rather than involving any real subterfuge, investigation, or even having to wade through the second-in-commands to get to the top-shelf villains. Now, of course, one can design around this, but I really believe that one shouldn't need to. It cuts down on adventure design options; it doesn't broaden them IME.</p><p></p><p>Note that one of the big problems with SBT is that anyone who doesn't have mind blank or the like is much, MUCH less powerful as an enemy that someone who does, meaning that it's the same attack or the same defense, all the time. The PCs were able to take on great wyrm dragons and the like, in part because they didn't have weirdstones or mind blank; the problem is slightly lessened in 3e relative to 2e, since now practically everyone can have mind blank via items, but it's still the single-boring-defense problem.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3877717, member: 1757"] Besides, it does come up; I had to deal with some variation of teleporting-surprise-attack on a near constant basis once my 2e game hit 14th level and PCs got teleport without error. Then came the sudden retcon to "everyone [or where] worth attacking has a defense against teleport." And so on. It got to the point where combats were endless series of near-instantaneous surgical strikes rather than involving any real subterfuge, investigation, or even having to wade through the second-in-commands to get to the top-shelf villains. Now, of course, one can design around this, but I really believe that one shouldn't need to. It cuts down on adventure design options; it doesn't broaden them IME. Note that one of the big problems with SBT is that anyone who doesn't have mind blank or the like is much, MUCH less powerful as an enemy that someone who does, meaning that it's the same attack or the same defense, all the time. The PCs were able to take on great wyrm dragons and the like, in part because they didn't have weirdstones or mind blank; the problem is slightly lessened in 3e relative to 2e, since now practically everyone can have mind blank via items, but it's still the single-boring-defense problem. [/QUOTE]
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An end to scry-buff-teleport?
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