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General Tabletop Discussion
*Pathfinder & Starfinder
An end to scry-buff-teleport?
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<blockquote data-quote="FourthBear" data-source="post: 3878057" data-attributes="member: 55846"><p>There's a parallel in the way I feel about S-B-T to the way I feel about Save or Die. Both can be fine as interesting, defining characteristics of particular scenarios, enemies, artifacts and such. But by putting them on the list of common high level PC, NPC and monster abilities, they aren't special conditions or situations. They become every day tactical choices that lead to the high level D&D game changing away from the kind of fantasy I'd prefer to see. In a full campaign, the idea of a teleportation based "dungeon" sounds great. Having darn near every adventure past 13th level become a series of teleports, teleport based ambushes, and having to often "teleport-proof" locations, bleah. It's like Star Trek and all those planets and situations with convenient atmospheres and energy fields that interfere with the transporter. It feels like frequent contrivances to get around techno-magical abilities that short circuit numerous types of encounters and exploration.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 3878057, member: 55846"] There's a parallel in the way I feel about S-B-T to the way I feel about Save or Die. Both can be fine as interesting, defining characteristics of particular scenarios, enemies, artifacts and such. But by putting them on the list of common high level PC, NPC and monster abilities, they aren't special conditions or situations. They become every day tactical choices that lead to the high level D&D game changing away from the kind of fantasy I'd prefer to see. In a full campaign, the idea of a teleportation based "dungeon" sounds great. Having darn near every adventure past 13th level become a series of teleports, teleport based ambushes, and having to often "teleport-proof" locations, bleah. It's like Star Trek and all those planets and situations with convenient atmospheres and energy fields that interfere with the transporter. It feels like frequent contrivances to get around techno-magical abilities that short circuit numerous types of encounters and exploration. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
An end to scry-buff-teleport?
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