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*Pathfinder & Starfinder
An end to scry-buff-teleport?
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<blockquote data-quote="I'm A Banana" data-source="post: 3879806" data-attributes="member: 2067"><p>Welcome to mid-high level D&D. Glad you could join us. We'll be serving punch from an extradimensional space.</p><p></p><p>You ward against it by using the same high-level magic your enemies are using: antimagic fields, illusions, mind blanks, etc. If you don't use it, it's like refusing to use a gun against people armed with heavy artillery: you will be crushed by superior technology. </p><p></p><p>Yes, that's limiting. Yes, it demands a certain style. No, that style should not be invalidated by 4e. Yes, 4e should allow people to go around that style more easily than they can now.</p><p></p><p></p><p></p><p>The characters are making descisions based on what the characters are aware of. Bill the Wizard knows he can use his crystal ball to see things, use his teleport spell to go there, and use his arcane knowledge of the body and soul of creatures to prepare them for battle.</p><p></p><p>That's making an in-character decision. JUST LIKE spending 10 gp on a longsword is a decision made by the characters who are aware of what a longsword can do.</p><p></p><p></p><p></p><p>It's not metagaming. The fighter who can swim in lava has survived the full brunt of a dragon's wrath and emerged okay. They also know the dragon's wrath is more potent than any inert puddle of melted rock. They take a look at that pool, knowing the things that have happened to them, and they know "I think I can swim that..."</p><p></p><p>It's not using any out-of-character knowledge or game rules knowledge. It's knowledge based on the nature of the universe the character inhabits. </p><p></p><p></p><p></p><p>I'm sure atomic energy was intended as a cheap, easily available fuel source, an alternate to oil - not as a "blow up Japan" bomb. I submit that if the scientists who unlocked Atomic energy had conceived of this problem in advance, they would have never published their findings. And if it's being used that way, then the science probably needs to be covered up to disable it's functionality.</p><p></p><p>None of that requires me to have any "outside knowledge." Intentions, whatever. That has been the way the fantasy world has worked, and that should continue to be a valid strategy in the next fantasy world (though I would not regret it if it was a LESS advantageous strategy). </p><p></p><p></p><p></p><p>It's not knowledge of mathematical character statistics. It's the fighter going "Hmm...the Terrasque stomped on my head and I'm pretty okay, still....yeah, I might be able to survive a dip in the lava!"</p><p></p><p>The character himself, comparing his own experiences, knows his tolerance for difficulty (and knows that it has only increased as he has endured more). </p><p></p><p>It's okay if you're not comfortable with that level of power in the game, but it's blatantly false to call it "metagame."</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3879806, member: 2067"] Welcome to mid-high level D&D. Glad you could join us. We'll be serving punch from an extradimensional space. You ward against it by using the same high-level magic your enemies are using: antimagic fields, illusions, mind blanks, etc. If you don't use it, it's like refusing to use a gun against people armed with heavy artillery: you will be crushed by superior technology. Yes, that's limiting. Yes, it demands a certain style. No, that style should not be invalidated by 4e. Yes, 4e should allow people to go around that style more easily than they can now. The characters are making descisions based on what the characters are aware of. Bill the Wizard knows he can use his crystal ball to see things, use his teleport spell to go there, and use his arcane knowledge of the body and soul of creatures to prepare them for battle. That's making an in-character decision. JUST LIKE spending 10 gp on a longsword is a decision made by the characters who are aware of what a longsword can do. It's not metagaming. The fighter who can swim in lava has survived the full brunt of a dragon's wrath and emerged okay. They also know the dragon's wrath is more potent than any inert puddle of melted rock. They take a look at that pool, knowing the things that have happened to them, and they know "I think I can swim that..." It's not using any out-of-character knowledge or game rules knowledge. It's knowledge based on the nature of the universe the character inhabits. I'm sure atomic energy was intended as a cheap, easily available fuel source, an alternate to oil - not as a "blow up Japan" bomb. I submit that if the scientists who unlocked Atomic energy had conceived of this problem in advance, they would have never published their findings. And if it's being used that way, then the science probably needs to be covered up to disable it's functionality. None of that requires me to have any "outside knowledge." Intentions, whatever. That has been the way the fantasy world has worked, and that should continue to be a valid strategy in the next fantasy world (though I would not regret it if it was a LESS advantageous strategy). It's not knowledge of mathematical character statistics. It's the fighter going "Hmm...the Terrasque stomped on my head and I'm pretty okay, still....yeah, I might be able to survive a dip in the lava!" The character himself, comparing his own experiences, knows his tolerance for difficulty (and knows that it has only increased as he has endured more). It's okay if you're not comfortable with that level of power in the game, but it's blatantly false to call it "metagame." [/QUOTE]
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An end to scry-buff-teleport?
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