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An end to scry-buff-teleport?
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<blockquote data-quote="JohnSnow" data-source="post: 3879824" data-attributes="member: 32164"><p>Please can the snarky comments with your "welcome to mid-high level D&D" cracks. Thanks.</p><p></p><p>I'll admit I have different esthetic sensibilities than some people. In my campaigns, the fighter didn't survive the Tarrasque stomping on his head. He didn't "endure the full brunt of the red dragon's fiery breath."</p><p></p><p>Hit points are an abstraction. They are not merely a measure of the character's ability to endure physical injury. A character who needs to cross a river of lava might be able to survive (with some hit point loss) but he most certainly didn't SWIM it. Similarly, if a d20 Modern character puts a gun to his head and pulls the trigger, he's DEAD or dying. Period. As they say, sometimes a dagger to the eye is a dagger to the eye.</p><p></p><p>That's in my world. And, as I noted by quoting the 1st Edition <em>Dungeon Masters Guide</em>, it's perfectly consistent with longtime perceptions of D&D. Gygax himself called it "unreasonable" and "preposterous." I said it was "ridiculous" and I stand by that for the same reasons Gary did. I wasn't trying to bait anybody, but I can't make the "increasing physical injury capacity" opinion make sense in my head.</p><p></p><p>But play your game your way. If I have to houserule mine to get the game I want, I have no problem doing that. I'd rather not have to deliberately avoid an ambush tactic like S-B-T. People always seem to forget that the DM chooses NOT to do that BACK.</p><p></p><p>Do your PCs walk around with all those protections you mentioned up at all times? How would they feel if the BBEG dropped in on them when they were helpless or spent from a hard fight?</p><p></p><p>What's good for the goose and all that...</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3879824, member: 32164"] Please can the snarky comments with your "welcome to mid-high level D&D" cracks. Thanks. I'll admit I have different esthetic sensibilities than some people. In my campaigns, the fighter didn't survive the Tarrasque stomping on his head. He didn't "endure the full brunt of the red dragon's fiery breath." Hit points are an abstraction. They are not merely a measure of the character's ability to endure physical injury. A character who needs to cross a river of lava might be able to survive (with some hit point loss) but he most certainly didn't SWIM it. Similarly, if a d20 Modern character puts a gun to his head and pulls the trigger, he's DEAD or dying. Period. As they say, sometimes a dagger to the eye is a dagger to the eye. That's in my world. And, as I noted by quoting the 1st Edition [i]Dungeon Masters Guide[/i], it's perfectly consistent with longtime perceptions of D&D. Gygax himself called it "unreasonable" and "preposterous." I said it was "ridiculous" and I stand by that for the same reasons Gary did. I wasn't trying to bait anybody, but I can't make the "increasing physical injury capacity" opinion make sense in my head. But play your game your way. If I have to houserule mine to get the game I want, I have no problem doing that. I'd rather not have to deliberately avoid an ambush tactic like S-B-T. People always seem to forget that the DM chooses NOT to do that BACK. Do your PCs walk around with all those protections you mentioned up at all times? How would they feel if the BBEG dropped in on them when they were helpless or spent from a hard fight? What's good for the goose and all that... [/QUOTE]
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An end to scry-buff-teleport?
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