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General Tabletop Discussion
*Pathfinder & Starfinder
An end to scry-buff-teleport?
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<blockquote data-quote="robertliguori" data-source="post: 3880025" data-attributes="member: 47776"><p><strong>Hussar</strong> and <strong>JohnSnow</strong>: Again, so? We can posit that hp represent the ability to selectively edit reality to make lethal effects into less-lethal effects, but we're not changing the fact that certain things still happen. If I make a succesful melee attack against someone, I have caused an injury (as demonstrated by the fact that injury poisons on the weapon would trigger). The tarrasque-fighting warrior avoided the brunt of the claw attack, yes, but if he got hit, he got hit.</p><p></p><p>Likewise, if this warrior were to later be immersed in lava, he would survive for a few rounds. Now, one can come up with a contrivance to explain how this can be that involves changing the way the world works (or shunting functionality given from hit points to various defensive attributes). Or, one can note that as the hero has more hit points than a T-51B main battle tank, and that there are no real-world and very few fictional people who have more hit points than a T-51B MBT, one's perceptions of what the hero can do should shift. A character with 300+ hp can swim in lava according to the standard D&D rules, full-stop. If you find this unreasonable, you find either the D&D rules for lava, hit points, or high-level characters all unreasonable. This is not a problem; however, to tie things back to the original thread topic, introducing effects that are automatically lethal to everyone and within the realm of the PCs to engineer <em>will</em> cause problems in play as every smart PC and their brother starts throwing Transmute Rock to Lava at otherwise-invulnerable enemies.</p></blockquote><p></p>
[QUOTE="robertliguori, post: 3880025, member: 47776"] [b]Hussar[/b] and [b]JohnSnow[/b]: Again, so? We can posit that hp represent the ability to selectively edit reality to make lethal effects into less-lethal effects, but we're not changing the fact that certain things still happen. If I make a succesful melee attack against someone, I have caused an injury (as demonstrated by the fact that injury poisons on the weapon would trigger). The tarrasque-fighting warrior avoided the brunt of the claw attack, yes, but if he got hit, he got hit. Likewise, if this warrior were to later be immersed in lava, he would survive for a few rounds. Now, one can come up with a contrivance to explain how this can be that involves changing the way the world works (or shunting functionality given from hit points to various defensive attributes). Or, one can note that as the hero has more hit points than a T-51B main battle tank, and that there are no real-world and very few fictional people who have more hit points than a T-51B MBT, one's perceptions of what the hero can do should shift. A character with 300+ hp can swim in lava according to the standard D&D rules, full-stop. If you find this unreasonable, you find either the D&D rules for lava, hit points, or high-level characters all unreasonable. This is not a problem; however, to tie things back to the original thread topic, introducing effects that are automatically lethal to everyone and within the realm of the PCs to engineer [i]will[/i] cause problems in play as every smart PC and their brother starts throwing Transmute Rock to Lava at otherwise-invulnerable enemies. [/QUOTE]
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An end to scry-buff-teleport?
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