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General Tabletop Discussion
*Pathfinder & Starfinder
An end to scry-buff-teleport?
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<blockquote data-quote="Hussar" data-source="post: 3880083" data-attributes="member: 22779"><p>The problem is, you've decided that the player is immersed in lava. You've dictated the outcome of the event before rolling the dice. That's not what happens. Someone who gets immersed in lava dies. The high level fighter simply cannot immerse himself in lava without performing a coup de gras on himself. Instead, the fighter steps lightly and quickly over the crust of the lava and gets to the other side of the lava river. </p><p></p><p>That's what the dice have said has happened.</p><p></p><p>Look at it this way. If I'm using a greataxe, my maximum damage is 36 points (ignoring Str and other bonuses for the moment. So, I walk up to Opponent A and crit and roll max damage. 36 points. Opponent A has 12 hp. I lop off his head in a spray of Quentin Terantino blood splatter. Fantastic.</p><p></p><p>Later, I engage Opponent B, roll the crit and max damage. Again, this is absolutely the best I can hit something. Unfortunately for me, Opponent B has 200 hp. Now, my absolute best hit leaves a big bruise, some dented armor and maybe a trickle of blood.</p><p></p><p>At no point do I get to determine the outcome of my action before the dice are rolled and, even after the dice are rolled, the outcome depends more on the target than on me. It doesn't matter that I rolled exactly the same rolls for both attacks. Identical actions on my part resulted in completely different effects.</p><p></p><p>I'm not saying that swimming in lava is lethal. I'm saying that, at a certain level, swimming in lava doesn't exist as an option for you. ((cue Matrix theme music))</p></blockquote><p></p>
[QUOTE="Hussar, post: 3880083, member: 22779"] The problem is, you've decided that the player is immersed in lava. You've dictated the outcome of the event before rolling the dice. That's not what happens. Someone who gets immersed in lava dies. The high level fighter simply cannot immerse himself in lava without performing a coup de gras on himself. Instead, the fighter steps lightly and quickly over the crust of the lava and gets to the other side of the lava river. That's what the dice have said has happened. Look at it this way. If I'm using a greataxe, my maximum damage is 36 points (ignoring Str and other bonuses for the moment. So, I walk up to Opponent A and crit and roll max damage. 36 points. Opponent A has 12 hp. I lop off his head in a spray of Quentin Terantino blood splatter. Fantastic. Later, I engage Opponent B, roll the crit and max damage. Again, this is absolutely the best I can hit something. Unfortunately for me, Opponent B has 200 hp. Now, my absolute best hit leaves a big bruise, some dented armor and maybe a trickle of blood. At no point do I get to determine the outcome of my action before the dice are rolled and, even after the dice are rolled, the outcome depends more on the target than on me. It doesn't matter that I rolled exactly the same rolls for both attacks. Identical actions on my part resulted in completely different effects. I'm not saying that swimming in lava is lethal. I'm saying that, at a certain level, swimming in lava doesn't exist as an option for you. ((cue Matrix theme music)) [/QUOTE]
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An end to scry-buff-teleport?
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