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General Tabletop Discussion
*Pathfinder & Starfinder
An end to scry-buff-teleport?
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<blockquote data-quote="I'm A Banana" data-source="post: 3881302" data-attributes="member: 2067"><p>Then I'd expect the same about the superfluous smileys and "most rediculous comments I've ever heard!"</p><p></p><p>What's good for the goose and all that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>There was more than a little hyperbole in the example I gave. It would be more accurate to how HP's are generally represented to say that if the fighter can turn the blow from a 30' tall lizard into a mere graze, he can probably avoid the worst of the lava damage, too.</p><p></p><p>Same in-character knowledge, different way of wording it. </p><p></p><p>I accept that your style is different than the style that D&D has encouraged in all of it's editions, but something you don't agree with isn't automatically "metagame." It could be flawed for a number of reasons, but treating statistics as character knowledge isn't one of the flaws.</p><p></p><p></p><p></p><p>If you're not trying to bait people, you could try not calling them unreasonable, preposterous, or ridiculous. Such insults are hardly unobtrusive. </p><p></p><p>You could also try using a criticism that actually applies. Not "metagame." </p><p></p><p></p><p></p><p>I didn't reveal at all how I play D&D. I just said that 4e should continue to have this strategy be a viable one. And I've said several times that I wouldn't mind in the slightest if it wasn't *as* viable (several of the limitations proposed in this thread, from lead and gorgon's blood and mythril circles to increased casting times to lightening up on the buffs are entirely decent). Because, in my mind, a game like D&D should never say "NO." </p><p></p><p>Individual DM's? Sure. The game itself making it more "interesting"? Absolutely. Removing the strategy entirely because some DM's can't be bothered to work around it? Lazy, limiting, and narrowminded, IMO.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3881302, member: 2067"] Then I'd expect the same about the superfluous smileys and "most rediculous comments I've ever heard!" What's good for the goose and all that. ;) There was more than a little hyperbole in the example I gave. It would be more accurate to how HP's are generally represented to say that if the fighter can turn the blow from a 30' tall lizard into a mere graze, he can probably avoid the worst of the lava damage, too. Same in-character knowledge, different way of wording it. I accept that your style is different than the style that D&D has encouraged in all of it's editions, but something you don't agree with isn't automatically "metagame." It could be flawed for a number of reasons, but treating statistics as character knowledge isn't one of the flaws. If you're not trying to bait people, you could try not calling them unreasonable, preposterous, or ridiculous. Such insults are hardly unobtrusive. You could also try using a criticism that actually applies. Not "metagame." I didn't reveal at all how I play D&D. I just said that 4e should continue to have this strategy be a viable one. And I've said several times that I wouldn't mind in the slightest if it wasn't *as* viable (several of the limitations proposed in this thread, from lead and gorgon's blood and mythril circles to increased casting times to lightening up on the buffs are entirely decent). Because, in my mind, a game like D&D should never say "NO." Individual DM's? Sure. The game itself making it more "interesting"? Absolutely. Removing the strategy entirely because some DM's can't be bothered to work around it? Lazy, limiting, and narrowminded, IMO. [/QUOTE]
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An end to scry-buff-teleport?
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