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General Tabletop Discussion
*Pathfinder & Starfinder
An end to scry-buff-teleport?
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<blockquote data-quote="Lackhand" data-source="post: 3883201" data-attributes="member: 36160"><p>I'm a *little* worried about players using SBT on the bad guys who are incautious in their use of anti-SBT tactics.</p><p></p><p>I'm a *lot* worried about villains returning the favor.</p><p></p><p>I suspect that this is in many ways a playstyle thing: I am very much opposed to using very specific spells to cancel a class of effects as a balance for that class of effects being "too good", where "too good" is very very situation dependent. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>It kills character concepts to me: every anti-scry measure is going to be Abjuration or Illusion, because that's what breaks divination. Some villains (insane warmage? Vile necromancer?) may not care a whit for divination or illusion. It doesn't seem unreasonable to still want to use them in an adventure as the BBEG without them having a pet thaumaturge.</p><p></p><p>I suspect seeing Scry/Buff/Teleport-countermeasures as a foil for the strength of the technique correlates strongly with enjoying save or die effects. They're very similar in that they both have a character who is perfectly fine with the proper wards up, completely screwed if any wards are missing (assuming that the DM is a jerk, which relatively little can prevent <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ).</p><p></p><p>Nothing wrong with that, but not for me.</p></blockquote><p></p>
[QUOTE="Lackhand, post: 3883201, member: 36160"] I'm a *little* worried about players using SBT on the bad guys who are incautious in their use of anti-SBT tactics. I'm a *lot* worried about villains returning the favor. I suspect that this is in many ways a playstyle thing: I am very much opposed to using very specific spells to cancel a class of effects as a balance for that class of effects being "too good", where "too good" is very very situation dependent. :D It kills character concepts to me: every anti-scry measure is going to be Abjuration or Illusion, because that's what breaks divination. Some villains (insane warmage? Vile necromancer?) may not care a whit for divination or illusion. It doesn't seem unreasonable to still want to use them in an adventure as the BBEG without them having a pet thaumaturge. I suspect seeing Scry/Buff/Teleport-countermeasures as a foil for the strength of the technique correlates strongly with enjoying save or die effects. They're very similar in that they both have a character who is perfectly fine with the proper wards up, completely screwed if any wards are missing (assuming that the DM is a jerk, which relatively little can prevent :p ). Nothing wrong with that, but not for me. [/QUOTE]
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An end to scry-buff-teleport?
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