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*Pathfinder & Starfinder
An end to scry-buff-teleport?
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<blockquote data-quote="I'm A Banana" data-source="post: 3883721" data-attributes="member: 2067"><p>But that's exactly like choosing to fight a tank with a stone axe. Just because you like more natural strategies doesn't mean it should be a good idea to employ them when your enemies are obviously not limited in that way.</p><p></p><p>If someone uses magic against you, and you choose not to use magic against them (or to protect yourself), you SHOULD be at a disadvantage, in a world where the magic is available. </p><p></p><p>If you limit yourself to certain schools of magic and don't shore up that weakness, you SHOULD be vulnerable. </p><p></p><p>It's like choosing not to boost your Will save. Your Will save, then, will be a weak point, and you SHOULD succumb to spells like <em>charm person</em>. This doesn't make <em>charm person</em> too powerful. It makes it a good tactic to use against creatures who leave themselves open and vulnerable.</p><p></p><p>In D&D, if a villain has a weakness, the characters SHOULD exploit it. If that weakness is an inability or lack of desire to use the magic at their disposal, the players SHOULD win against it.</p><p></p><p>Not that it should be as binary as it is now, but charm person SHOULD be effective against people who don't have good Will saves, and S-B-T SHOULD be effective against people who don't try to counteract scrying, buffing, or teleporting. Not a formula for instant success like it is now, but still an advantageous tactic.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3883721, member: 2067"] But that's exactly like choosing to fight a tank with a stone axe. Just because you like more natural strategies doesn't mean it should be a good idea to employ them when your enemies are obviously not limited in that way. If someone uses magic against you, and you choose not to use magic against them (or to protect yourself), you SHOULD be at a disadvantage, in a world where the magic is available. If you limit yourself to certain schools of magic and don't shore up that weakness, you SHOULD be vulnerable. It's like choosing not to boost your Will save. Your Will save, then, will be a weak point, and you SHOULD succumb to spells like [I]charm person[/I]. This doesn't make [I]charm person[/I] too powerful. It makes it a good tactic to use against creatures who leave themselves open and vulnerable. In D&D, if a villain has a weakness, the characters SHOULD exploit it. If that weakness is an inability or lack of desire to use the magic at their disposal, the players SHOULD win against it. Not that it should be as binary as it is now, but charm person SHOULD be effective against people who don't have good Will saves, and S-B-T SHOULD be effective against people who don't try to counteract scrying, buffing, or teleporting. Not a formula for instant success like it is now, but still an advantageous tactic. [/QUOTE]
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An end to scry-buff-teleport?
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