Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
An End to the Classes System?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bento" data-source="post: 3290385" data-attributes="member: 36597"><p>I've got something that "cleaves" this issue down the middle:</p><p></p><p>True20.</p><p></p><p>In it's rules it recognizes three classes - Adept (magic), Expert (skills) and Warrior (combat). Each one of these has a special ability tied to its class as well as a small group of feats that it, and it alone, can take. There's a big pool of general feats, such as Armor Training, Connected, Improved Initiative, which any one can choose from. Specialized lists for each class consist of: Adept has powers (i.e. spells) and meta-magic feats; Expert has rogue-like feats like sneak attack, hide in plain sight, or skill-focused feats like Inspire or Jack-of-All-Trade; Warrior's exclusive feats emphazise combat (cleave) and physical toughness (diehard). You also get one feat at every new level!</p><p></p><p>When I first tried True20 on my players they were hesitant because they thought they were giving up all those fun classes and PrCs in the 3.5 books. I told them it's just the opposite - a 3.5 class restricts you to a pre-defined class feat tree. With True20, you can pick the feat that best suits your character. Using the three base classes and various "Complete" books I was able to spec out general "class trees" for my Oriental Adventure campaign. My players could chose to follow the tree, or build their own. It solved the problem of what kind of ninja to play (master of disguise, assassin, shadow sneak, Naruto, etc.) because the player could build a "ninja" the way they wanted to play it. </p><p></p><p>So the bonus for True20 is the ability of players to build their character the way they want to while keeping many of the D20 rules. The bonus for the DM is a streamlined set of rules which emphasize story-driven playing.</p></blockquote><p></p>
[QUOTE="bento, post: 3290385, member: 36597"] I've got something that "cleaves" this issue down the middle: True20. In it's rules it recognizes three classes - Adept (magic), Expert (skills) and Warrior (combat). Each one of these has a special ability tied to its class as well as a small group of feats that it, and it alone, can take. There's a big pool of general feats, such as Armor Training, Connected, Improved Initiative, which any one can choose from. Specialized lists for each class consist of: Adept has powers (i.e. spells) and meta-magic feats; Expert has rogue-like feats like sneak attack, hide in plain sight, or skill-focused feats like Inspire or Jack-of-All-Trade; Warrior's exclusive feats emphazise combat (cleave) and physical toughness (diehard). You also get one feat at every new level! When I first tried True20 on my players they were hesitant because they thought they were giving up all those fun classes and PrCs in the 3.5 books. I told them it's just the opposite - a 3.5 class restricts you to a pre-defined class feat tree. With True20, you can pick the feat that best suits your character. Using the three base classes and various "Complete" books I was able to spec out general "class trees" for my Oriental Adventure campaign. My players could chose to follow the tree, or build their own. It solved the problem of what kind of ninja to play (master of disguise, assassin, shadow sneak, Naruto, etc.) because the player could build a "ninja" the way they wanted to play it. So the bonus for True20 is the ability of players to build their character the way they want to while keeping many of the D20 rules. The bonus for the DM is a streamlined set of rules which emphasize story-driven playing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
An End to the Classes System?
Top