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<blockquote data-quote="not-so-newguy" data-source="post: 6905105" data-attributes="member: 6786140"><p>Here's my random encounter list that I developed here on Enworld. Unfortunately it was eaten by the Purge Monster (along with tasty xp points).</p><p></p><p>[Sblock]</p><p>D12+ D8</p><p></p><ol> <li data-xf-list-type="ol">XXXXXXX</li> <li data-xf-list-type="ol">Will-O'-Wisp (1) 301</li> <li data-xf-list-type="ol">Manticore (2) 213</li> <li data-xf-list-type="ol">Fire Beetles (20) 325</li> <li data-xf-list-type="ol">Ogres (3) 237</li> <li data-xf-list-type="ol">Troll (2) 291</li> <li data-xf-list-type="ol">Hell Hound (3) 182</li> <li data-xf-list-type="ol">Hill Giant (1) 155</li> <li data-xf-list-type="ol">Axe Beak (10) 317</li> <li data-xf-list-type="ol">Stirges (12) 284</li> <li data-xf-list-type="ol">Gnolls (8) 163</li> <li data-xf-list-type="ol">Griffon (4) 174</li> <li data-xf-list-type="ol">Centaurs (8) 31</li> <li data-xf-list-type="ol">Kenku (8) 194</li> <li data-xf-list-type="ol">Bugbear (8) 33</li> <li data-xf-list-type="ol">Gargoyle (3) 140</li> <li data-xf-list-type="ol">Shadows (6) 269</li> <li data-xf-list-type="ol">Peryton (3) 251</li> <li data-xf-list-type="ol">Ettercap + Spider (1) 131 + (4) 328</li> <li data-xf-list-type="ol">Efreeti (1) 145</li> </ol><p></p><p></p><p></p><p></p><ol> <li data-xf-list-type="ol">XXXXXXX</li> <li data-xf-list-type="ol">Reroll while ignoring the following results: #2, #4, #9, #10, #13, #20. The wisp will try to lead the party to this (these) monster(s). If a battle ensues, the Wisp will turn invisible and hide. It's waiting for a party member to go down, so it can use its Consume Life ability. If the wisp survives the encounter, it will continue to appear in the distance. If event happens during the day, the party stumbles upon a battle of Bugbears and Gnolls.</li> <li data-xf-list-type="ol">The Manticore will hang back and use their spike attack from 100 feet away, then engage in melee when the spikes are depleted.</li> <li data-xf-list-type="ol">Carnivorous Fire Beetles swarm from cracks and crevices and attempt to devour the party. Creature could be potentially subdued, captured, and used as a light source.</li> <li data-xf-list-type="ol">The Ogres will be waiting near a narrow pass with high defensive positioning. When the party gets within 100 feet they will hurl Javelins (disadvantage for distance) as a warning. If the party has horses, one of them will demand two horses and they will leave the party alone. If there's no horses, their henchman will do.</li> <li data-xf-list-type="ol">Decaying carcasses of partially eaten creatures will be found scattered in the area including, but not limited to; Gnolls, bugbears, mountain lions, and wolves. Signs of other destruction can be found: Rending claw marks on trees, scraps of meat and clothing clinging to branches of the trees or bushes, green steaming troll feces, etc. The party can track their lair where 1d4 more trolls will be found (Random treasure table time!)</li> <li data-xf-list-type="ol">Unless cornered, the Hell Hounds will whimper and run away. Mr Grieves, the quasit familiar of the party's warlock, will telepathically say to the Warlock "The master sends his regards." Unbeknownst to the character, but not the player, is that she gets her Warlock powers from the trickster arch demon Fraz-Urb'Luu. The demon is trying to usurp the power of Orcus in the area.</li> <li data-xf-list-type="ol">The hill giant will be enjoying lunch/dinner/late night snack. Several unconscious Axe Beaks will be strewn around. The party can hear the loud squawk and crunch the Axe beak is ground between the giant's teeth. If the party is discovered, it would prefer the party's horses over Axe Beak. If no horses, how about the henchman and the two dwarves?</li> <li data-xf-list-type="ol">Yummy, tasty Axe Beak! These creatures can be seen all around the area. If this encounter occurs, then the party has unwittingly gotten too close to a herd (flight?) of these flightless fowl. They don't like it when you get within a hundred feet of them.</li> <li data-xf-list-type="ol">The Stirges are feasting upon a dead Ettercap or other local denizen that the party hasn't seen yet. They will not attack, unless the party attacks or gets within 80 feet.</li> <li data-xf-list-type="ol">These are a hunting group from the Faceslasher Tribe (Symbol: Skull with three diagonal slashes across it. Also the tribesmen have facial scars identical to this symbol. They are hunting for bugbear tribesmen. Now that the party gets a good look at a Gnolls up close, they vaguely resemble some faded murials seen in an earlier adventure...</li> <li data-xf-list-type="ol">The Griffin are after the party's horses. If they heeded Pyotr's advice, then they should have a spare horse to leave behind. If they heeded Masha's advice, then they don't have any horses and the Griffin will ignore them. (Btw, mistreating a horse will make dealing with Loshad much more difficult when the time comes. Purposely sacrificing a horse to Griffin counts as mistreatment in Loshad's opinion)</li> <li data-xf-list-type="ol">These Centaurs are searching for the party on the part of Loshad. They will give each member a potion of Long Rest. [After eight hours rest, the imbiber gets the full benefits of a Long Rest regardless of location.] They also tell the group that Kuzma has contacted Loshad and to talk to her when they return. The Centaurs are otherwise disinterested in the group, doing this as a favor for Loshad. They will leave when the task is done. Encounter happens only once. After that Gnolls (8) 163 or [b[Bugbears [/b] (8) 33</li> <li data-xf-list-type="ol">The sounds of a battle can be heard, then the cries of a woman screaming at the top of her lungs "My baby! Don't kill my baby!", then a heart wrenching wail, then silence. If the party listens for longer than thirty seconds, then they'll discover that these sounds repeat verbatim. If the party rushes forward, they'll head into a Kenku ambush.</li> <li data-xf-list-type="ol">The Bugbears are fleeing the Dymrak Forest after learning that the three goblin lair's had been plundered by the adventurers. The Bloodbears are trying to stake a claim in these rugged hills. They are usually covered in the decaying blood of their fallen enemies and reek something awful.</li> <li data-xf-list-type="ol">The Gargoyles are guarding a forgotten Hutaakan tomb, long since plundered. They will not attack unless the party gets within 120 feet of the tomb entrance. There is nothing inside except broken stone. Faded frescoes of the Hutaakan are within these walls. Stars constellations are painted on the ceiling.</li> <li data-xf-list-type="ol">The shadows appear only at night, they vaguely resemble the Hutaakan. If encountered during the day, the party encounters six burial mounds and broken headstones.</li> <li data-xf-list-type="ol">The party will be warned of the Peryton before hand. Telling the tale of a Traladaran Tribal queen who ate the hearts of his husbands lovers. Her off spring became Peryton, while she became a Hag of Dymrak Forest; a being of terrible powers and evil disposition who resides outside the borders of this adventure.</li> <li data-xf-list-type="ol">The party will spot web strands covering a forested area they are heading through. They can circumvent the area. The detour adds 3 hours to their journey and another Encounter Check. If the party continues, light becomes an issue as the the web covers the forest canopy and torches must be lit. They Ettercap will wait until the party is in an area covered by web, then spring the ambush. The party will suffer difficult terrain movement from the webbing during the battle.</li> <li data-xf-list-type="ol">A pillar of flame will erupt from the ground and the Efreeti will step forth from it. He points at the party and says "One among you will betray my ward." This Efreeti appears as a dark angel wrapped in fire. He is Elijah's guardian angel. He then turns, steps into the pillar of flame and disappears. (Elijah is an Oath of Vengeance Paladin PC) Encounter happens only once.</li> </ol><p>[/Sblock]</p></blockquote><p></p>
[QUOTE="not-so-newguy, post: 6905105, member: 6786140"] Here's my random encounter list that I developed here on Enworld. Unfortunately it was eaten by the Purge Monster (along with tasty xp points). [Sblock] D12+ D8 [LIST=1] [*]XXXXXXX [*]Will-O'-Wisp (1) 301 [*]Manticore (2) 213 [*]Fire Beetles (20) 325 [*]Ogres (3) 237 [*]Troll (2) 291 [*]Hell Hound (3) 182 [*]Hill Giant (1) 155 [*]Axe Beak (10) 317 [*]Stirges (12) 284 [*]Gnolls (8) 163 [*]Griffon (4) 174 [*]Centaurs (8) 31 [*]Kenku (8) 194 [*]Bugbear (8) 33 [*]Gargoyle (3) 140 [*]Shadows (6) 269 [*]Peryton (3) 251 [*]Ettercap + Spider (1) 131 + (4) 328 [*]Efreeti (1) 145 [/LIST] [LIST=1] [*]XXXXXXX [*]Reroll while ignoring the following results: #2, #4, #9, #10, #13, #20. The wisp will try to lead the party to this (these) monster(s). If a battle ensues, the Wisp will turn invisible and hide. It's waiting for a party member to go down, so it can use its Consume Life ability. If the wisp survives the encounter, it will continue to appear in the distance. If event happens during the day, the party stumbles upon a battle of Bugbears and Gnolls. [*]The Manticore will hang back and use their spike attack from 100 feet away, then engage in melee when the spikes are depleted. [*]Carnivorous Fire Beetles swarm from cracks and crevices and attempt to devour the party. Creature could be potentially subdued, captured, and used as a light source. [*]The Ogres will be waiting near a narrow pass with high defensive positioning. When the party gets within 100 feet they will hurl Javelins (disadvantage for distance) as a warning. If the party has horses, one of them will demand two horses and they will leave the party alone. If there's no horses, their henchman will do. [*]Decaying carcasses of partially eaten creatures will be found scattered in the area including, but not limited to; Gnolls, bugbears, mountain lions, and wolves. Signs of other destruction can be found: Rending claw marks on trees, scraps of meat and clothing clinging to branches of the trees or bushes, green steaming troll feces, etc. The party can track their lair where 1d4 more trolls will be found (Random treasure table time!) [*]Unless cornered, the Hell Hounds will whimper and run away. Mr Grieves, the quasit familiar of the party's warlock, will telepathically say to the Warlock "The master sends his regards." Unbeknownst to the character, but not the player, is that she gets her Warlock powers from the trickster arch demon Fraz-Urb'Luu. The demon is trying to usurp the power of Orcus in the area. [*]The hill giant will be enjoying lunch/dinner/late night snack. Several unconscious Axe Beaks will be strewn around. The party can hear the loud squawk and crunch the Axe beak is ground between the giant's teeth. If the party is discovered, it would prefer the party's horses over Axe Beak. If no horses, how about the henchman and the two dwarves? [*]Yummy, tasty Axe Beak! These creatures can be seen all around the area. If this encounter occurs, then the party has unwittingly gotten too close to a herd (flight?) of these flightless fowl. They don't like it when you get within a hundred feet of them. [*]The Stirges are feasting upon a dead Ettercap or other local denizen that the party hasn't seen yet. They will not attack, unless the party attacks or gets within 80 feet. [*]These are a hunting group from the Faceslasher Tribe (Symbol: Skull with three diagonal slashes across it. Also the tribesmen have facial scars identical to this symbol. They are hunting for bugbear tribesmen. Now that the party gets a good look at a Gnolls up close, they vaguely resemble some faded murials seen in an earlier adventure... [*]The Griffin are after the party's horses. If they heeded Pyotr's advice, then they should have a spare horse to leave behind. If they heeded Masha's advice, then they don't have any horses and the Griffin will ignore them. (Btw, mistreating a horse will make dealing with Loshad much more difficult when the time comes. Purposely sacrificing a horse to Griffin counts as mistreatment in Loshad's opinion) [*]These Centaurs are searching for the party on the part of Loshad. They will give each member a potion of Long Rest. [After eight hours rest, the imbiber gets the full benefits of a Long Rest regardless of location.] They also tell the group that Kuzma has contacted Loshad and to talk to her when they return. The Centaurs are otherwise disinterested in the group, doing this as a favor for Loshad. They will leave when the task is done. Encounter happens only once. After that Gnolls (8) 163 or [b[Bugbears [/b] (8) 33 [*]The sounds of a battle can be heard, then the cries of a woman screaming at the top of her lungs "My baby! Don't kill my baby!", then a heart wrenching wail, then silence. If the party listens for longer than thirty seconds, then they'll discover that these sounds repeat verbatim. If the party rushes forward, they'll head into a Kenku ambush. [*]The Bugbears are fleeing the Dymrak Forest after learning that the three goblin lair's had been plundered by the adventurers. The Bloodbears are trying to stake a claim in these rugged hills. They are usually covered in the decaying blood of their fallen enemies and reek something awful. [*]The Gargoyles are guarding a forgotten Hutaakan tomb, long since plundered. They will not attack unless the party gets within 120 feet of the tomb entrance. There is nothing inside except broken stone. Faded frescoes of the Hutaakan are within these walls. Stars constellations are painted on the ceiling. [*]The shadows appear only at night, they vaguely resemble the Hutaakan. If encountered during the day, the party encounters six burial mounds and broken headstones. [*]The party will be warned of the Peryton before hand. Telling the tale of a Traladaran Tribal queen who ate the hearts of his husbands lovers. Her off spring became Peryton, while she became a Hag of Dymrak Forest; a being of terrible powers and evil disposition who resides outside the borders of this adventure. [*]The party will spot web strands covering a forested area they are heading through. They can circumvent the area. The detour adds 3 hours to their journey and another Encounter Check. If the party continues, light becomes an issue as the the web covers the forest canopy and torches must be lit. They Ettercap will wait until the party is in an area covered by web, then spring the ambush. The party will suffer difficult terrain movement from the webbing during the battle. [*]A pillar of flame will erupt from the ground and the Efreeti will step forth from it. He points at the party and says "One among you will betray my ward." This Efreeti appears as a dark angel wrapped in fire. He is Elijah's guardian angel. He then turns, steps into the pillar of flame and disappears. (Elijah is an Oath of Vengeance Paladin PC) Encounter happens only once. [/LIST] [/Sblock] [/QUOTE]
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