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<blockquote data-quote="NotActuallyTim" data-source="post: 6905160" data-attributes="member: 6804638"><p><strong>The Ambush</strong>: The party is encased by a sphere of magical darkness, as per the <em>Darkness</em> spell (which has in fact, been cast on the party). Roll initiative, and 2d6 <strong>bandits</strong> led by one <strong>Drow</strong> (in disguise) will throw <em>Alchemist's Fire</em> into the party's location, before the spell is dismissed in favor of melee combat.</p><p></p><p><strong>The Cages</strong>: 2d3 <strong>Thugs</strong> lead 8d6 <strong>Commoners</strong> trapped in wooden cages loaded onto the backs of 2 carts, each pulled by 2 <strong>Horses</strong>. The <strong>Thugs</strong> have no intention of attacking the party. Instead they will happily trade words, items or even services with party members, and only fight if they are attacked.</p><p></p><p><strong>Smoke?</strong>: The party sees a smoke cloud drifting up slightly off their path. If they investigate, they find a still burning fire, a burnt corpse stripped of all valuables, and an obvious trail leading into the wilderness, made by a living humanoid body being dragged against their will. The <strong>Ogre</strong> who's responsible for all of this can be found some distance away by an <strong>easy</strong> Wisdom (Survival) check, with a prisoner trapped under an oversize cook pot for later snacking.</p></blockquote><p></p>
[QUOTE="NotActuallyTim, post: 6905160, member: 6804638"] [b]The Ambush[/b]: The party is encased by a sphere of magical darkness, as per the [i]Darkness[/i] spell (which has in fact, been cast on the party). Roll initiative, and 2d6 [b]bandits[/b] led by one [b]Drow[/b] (in disguise) will throw [i]Alchemist's Fire[/i] into the party's location, before the spell is dismissed in favor of melee combat. [b]The Cages[/b]: 2d3 [b]Thugs[/b] lead 8d6 [b]Commoners[/b] trapped in wooden cages loaded onto the backs of 2 carts, each pulled by 2 [b]Horses[/b]. The [b]Thugs[/b] have no intention of attacking the party. Instead they will happily trade words, items or even services with party members, and only fight if they are attacked. [b]Smoke?[/b]: The party sees a smoke cloud drifting up slightly off their path. If they investigate, they find a still burning fire, a burnt corpse stripped of all valuables, and an obvious trail leading into the wilderness, made by a living humanoid body being dragged against their will. The [b]Ogre[/b] who's responsible for all of this can be found some distance away by an [b]easy[/b] Wisdom (Survival) check, with a prisoner trapped under an oversize cook pot for later snacking. [/QUOTE]
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