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<blockquote data-quote="Imaculata" data-source="post: 6905480" data-attributes="member: 6801286"><p><strong>Moltar the sleeping giant</strong></p><p></p><p>The party arrives at a 40 ft. tall cliff. The rock is smooth and slippery, and looks tricky to climb without the aid of suitable climbing gear. Fortunately a tiny staircase has been carved into the side of the cliff. But an unfriendly giant is sleeping up against the staircase, blocking access to it.</p><p></p><p>This grumpy and mean spirited giant is called Moltar (Neutral Evil), and he hates having his sleep disrupted. The players can attempt to sneak past him, which requires a Dexterity (stealth) check DC 16. Climbing the steps is also tricky, and requires a DC 12 Dexterity (acrobatics) check to maintain your balance. The players may also attempt to persuade Moltar to let them pass, which requires a DC 14 Charisma (persuasion) check. If the players manage to kill Moltar, or magically put him to sleep, his massive arm will still be in the way. With a DC 14 Strength check it can be pushed aside.</p><p></p><p>Moltar has nothing but disdain for creatures smaller than himself. If diplomacy fails, he may ask a favor of the party, in exchange for passage. Such favors often involve harm to others that Moltar dislikes, such as another Giant, or a local farm. He will ask for proof that the players did what he asked of them. Fortunately Moltar is not very smart, and can easily be tricked.</p><p></p><p>If the players choose to instead climb the cliff with what gear they happen to carry with them, they can attempt to do so with a DC 16 Strength (athletics check), as long as Moltar is still asleep. The DM may choose to lower the DC based on how well the players prepare for the climb.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6905480, member: 6801286"] [B]Moltar the sleeping giant[/B] The party arrives at a 40 ft. tall cliff. The rock is smooth and slippery, and looks tricky to climb without the aid of suitable climbing gear. Fortunately a tiny staircase has been carved into the side of the cliff. But an unfriendly giant is sleeping up against the staircase, blocking access to it. This grumpy and mean spirited giant is called Moltar (Neutral Evil), and he hates having his sleep disrupted. The players can attempt to sneak past him, which requires a Dexterity (stealth) check DC 16. Climbing the steps is also tricky, and requires a DC 12 Dexterity (acrobatics) check to maintain your balance. The players may also attempt to persuade Moltar to let them pass, which requires a DC 14 Charisma (persuasion) check. If the players manage to kill Moltar, or magically put him to sleep, his massive arm will still be in the way. With a DC 14 Strength check it can be pushed aside. Moltar has nothing but disdain for creatures smaller than himself. If diplomacy fails, he may ask a favor of the party, in exchange for passage. Such favors often involve harm to others that Moltar dislikes, such as another Giant, or a local farm. He will ask for proof that the players did what he asked of them. Fortunately Moltar is not very smart, and can easily be tricked. If the players choose to instead climb the cliff with what gear they happen to carry with them, they can attempt to do so with a DC 16 Strength (athletics check), as long as Moltar is still asleep. The DM may choose to lower the DC based on how well the players prepare for the climb. [/QUOTE]
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