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<blockquote data-quote="Imaculata" data-source="post: 6911686" data-attributes="member: 6801286"><p><strong>The relic</strong></p><p><strong></strong></p><p>The local church has acquired a relic of an important saint to a particular deity. Lots of people have traveled from surrounding towns to see the relic, and receive a blessing. The players can visit the church and pray in front of the relic, to receive one free re-roll, to be used once whenever they failed a roll.</p><p></p><p>The relic is kept inside an elaborate golden reliquary, richly decorated with jewels. Inside a tiny glass container, is what looks like the finger of the saint. Everything surrounding it is just golden decorations in the shape of angels and flowers. In fact, most of the reliquary is just decoration. The actual relic is really just quite small in comparison.</p><p></p><p>If one of the players happens to be a dedicated follower of the deity that is associated with the saint (if they are cleric or paladin), their dedication to this deity deepens by praying to the relic. The DM may reward this with a permanent power increase for that player.</p><p></p><p>Many people also donate to the church on this important day, by tossing a coin into a small wooden container. The players can attempt to steal from this box with a Dexterity (Sleight of hand) check DC 14, and steal 2d6 copper coins with each attempt. The DC increases by 2 every time they try to steal more, as the monks become more aware of their suspicious lingering near the box. If they are caught, the monks will call the guards, who will chase the thief and try to arrest him.</p><p></p><p>Stealing one of the gems from the reliquary is nigh impossible, because the monks are constantly watching it. It requires a Dexterity (sleight of hand) check DC 18 to steal one of the gems unnoticed, and with each attempt the check is raised by 2. Each gem is worth 50gp.</p><p></p><p><strong>Food for the poor</strong></p><p></p><p>A group of three monks is collecting food for the poor. They go door to door, and ask anyone they see for a small food donation. If the players donate some food, they earn the good favor of that church.</p><p></p><p><strong>The beggar</strong></p><p></p><p>A lone beggar, begs the players for some coin, or food. If they are feeling generous, he'll share some local information with them.</p><p></p><p><strong>The festival</strong></p><p></p><p>There is a large religious festival in town. A parade of clergy go through the streets, carrying a richly decorated statue of a deity. Many people want to throw money, or a flower at the statue. And some even attempt to touch the statue to receive a blessing. Although the monks push people away that get too close. Only the really quick, or really persistent, manage to touch the statue.</p><p></p><p>The players can try to find some stray money on the ground with a successful Intelligence (investigation) check DC 12. They'll find 4d6 copper coins.</p><p></p><p>If the players want to actually touch the statue, they will have to make their way through the crowd of people. This is a strength check DC 14, or a Dexterity (stealth) check DC 14. If they succeed, they receive the blessing of the deity, and gain a one time reroll for any failed check.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6911686, member: 6801286"] [B]The relic [/B] The local church has acquired a relic of an important saint to a particular deity. Lots of people have traveled from surrounding towns to see the relic, and receive a blessing. The players can visit the church and pray in front of the relic, to receive one free re-roll, to be used once whenever they failed a roll. The relic is kept inside an elaborate golden reliquary, richly decorated with jewels. Inside a tiny glass container, is what looks like the finger of the saint. Everything surrounding it is just golden decorations in the shape of angels and flowers. In fact, most of the reliquary is just decoration. The actual relic is really just quite small in comparison. If one of the players happens to be a dedicated follower of the deity that is associated with the saint (if they are cleric or paladin), their dedication to this deity deepens by praying to the relic. The DM may reward this with a permanent power increase for that player. Many people also donate to the church on this important day, by tossing a coin into a small wooden container. The players can attempt to steal from this box with a Dexterity (Sleight of hand) check DC 14, and steal 2d6 copper coins with each attempt. The DC increases by 2 every time they try to steal more, as the monks become more aware of their suspicious lingering near the box. If they are caught, the monks will call the guards, who will chase the thief and try to arrest him. Stealing one of the gems from the reliquary is nigh impossible, because the monks are constantly watching it. It requires a Dexterity (sleight of hand) check DC 18 to steal one of the gems unnoticed, and with each attempt the check is raised by 2. Each gem is worth 50gp. [B]Food for the poor[/B] A group of three monks is collecting food for the poor. They go door to door, and ask anyone they see for a small food donation. If the players donate some food, they earn the good favor of that church. [B]The beggar[/B] A lone beggar, begs the players for some coin, or food. If they are feeling generous, he'll share some local information with them. [B]The festival[/B] There is a large religious festival in town. A parade of clergy go through the streets, carrying a richly decorated statue of a deity. Many people want to throw money, or a flower at the statue. And some even attempt to touch the statue to receive a blessing. Although the monks push people away that get too close. Only the really quick, or really persistent, manage to touch the statue. The players can try to find some stray money on the ground with a successful Intelligence (investigation) check DC 12. They'll find 4d6 copper coins. If the players want to actually touch the statue, they will have to make their way through the crowd of people. This is a strength check DC 14, or a Dexterity (stealth) check DC 14. If they succeed, they receive the blessing of the deity, and gain a one time reroll for any failed check. [/QUOTE]
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