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<blockquote data-quote="Imaculata" data-source="post: 6912043" data-attributes="member: 6801286"><p><strong>Shadow of the dragon</strong></p><p></p><p>A shadow of a dragon sweeps across the land. The dragon flies towards a tall landscape feature in the distance, that can be near or very far away (DM's choice). If there are npc's that witness this, they will probably take cover until the beast is gone.</p><p></p><p><strong>The shipwreck</strong></p><p></p><p>The wreck of an old ship lies on dry land, in a location that is far from conventional. It must have been here for a very long time, since time has obviously eaten away at the ancient vessel. It lies half buried in the sand, skewed, and with a big hole in the side. It has a figurehead of a lady erupting from a wave, and reaching out towards the sky.</p><p></p><p>The players are unlikely to still find anything of value in the hold of the ship. But they can camp here, as it provides shelter from the elements. But maybe other beings have made their home here as well?</p><p></p><p><strong>The stone door</strong></p><p></p><p>The players come across a small river. Right where the river cascades down a few rocks, it obscures an old round stone door. The players may spot the door with a Wisdom (Perception) check DC 12. They can either use magic to open the door with ease, or try to roll the stone door aside with a Strength check DC 16.</p><p></p><p>Behind the door is an old tomb, where the players may find treasure, and/or monsters, or maybe even an entire dungeon.</p><p></p><p><strong>Ancient fossils</strong></p><p></p><p>While traveling the party may spot a bunch of ancient fossils in a large rock, with a Wisdom (Perception) check DC 12. Removing the fossils intact is difficult, unless the players have suitable tools. The rock itself is too big to take with them. But if they don't have proper tools they can improvise, and try and chop them loose with a Dexterity check DC 14. They can find 1d6 fossils, which sell for 15-30gp each.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6912043, member: 6801286"] [B]Shadow of the dragon[/B] A shadow of a dragon sweeps across the land. The dragon flies towards a tall landscape feature in the distance, that can be near or very far away (DM's choice). If there are npc's that witness this, they will probably take cover until the beast is gone. [B]The shipwreck[/B] The wreck of an old ship lies on dry land, in a location that is far from conventional. It must have been here for a very long time, since time has obviously eaten away at the ancient vessel. It lies half buried in the sand, skewed, and with a big hole in the side. It has a figurehead of a lady erupting from a wave, and reaching out towards the sky. The players are unlikely to still find anything of value in the hold of the ship. But they can camp here, as it provides shelter from the elements. But maybe other beings have made their home here as well? [B]The stone door[/B] The players come across a small river. Right where the river cascades down a few rocks, it obscures an old round stone door. The players may spot the door with a Wisdom (Perception) check DC 12. They can either use magic to open the door with ease, or try to roll the stone door aside with a Strength check DC 16. Behind the door is an old tomb, where the players may find treasure, and/or monsters, or maybe even an entire dungeon. [B]Ancient fossils[/B] While traveling the party may spot a bunch of ancient fossils in a large rock, with a Wisdom (Perception) check DC 12. Removing the fossils intact is difficult, unless the players have suitable tools. The rock itself is too big to take with them. But if they don't have proper tools they can improvise, and try and chop them loose with a Dexterity check DC 14. They can find 1d6 fossils, which sell for 15-30gp each. [/QUOTE]
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