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<blockquote data-quote="Lidgar" data-source="post: 6915572" data-attributes="member: 28334"><p><strong>The Old Shack </strong></p><p><strong></strong>An old, decrepit shack sit under a gnarled oak tree. Encircling the shack at regular intervals and at a distance of 50 feet are several four foot tall wooden stakes, each impaled with a humanoid skull. </p><p></p><p>If the party approaches the shack, they hear someone inside humming an unfamiliar tune, interspersed with a soft coughing (Perception DC 10). </p><p></p><p>If the party opens the door, they find the shack is empty. Inside is a rocking chair and a small table. On the table is a bowl of soup, a cup of tea, and a tea kettle. The tea and soup are hot. </p><p></p><p>Eating the soup may cause the PC to drop unconscious for 1d4 days (DC 15 Constitution check) (50% chance) or increase their movement speed by 10 feet for 1d4 days (50% chance).</p><p></p><p>Drinking the tea heals the PC 2d4+4 hp (50%) or sickens the PC for 1d4 hours (DC 15 Constitution check) (50% chance). </p><p></p><p>There is enough tea and soup for four characters (each) to try.</p><p></p><p>There is also a trap door in the floor. It is up to the DM to decide what the PC's find, but could lead to extra-dimensional spaces, or even to a certain legendary witch's hut...</p></blockquote><p></p>
[QUOTE="Lidgar, post: 6915572, member: 28334"] [B]The Old Shack [/B]An old, decrepit shack sit under a gnarled oak tree. Encircling the shack at regular intervals and at a distance of 50 feet are several four foot tall wooden stakes, each impaled with a humanoid skull. If the party approaches the shack, they hear someone inside humming an unfamiliar tune, interspersed with a soft coughing (Perception DC 10). If the party opens the door, they find the shack is empty. Inside is a rocking chair and a small table. On the table is a bowl of soup, a cup of tea, and a tea kettle. The tea and soup are hot. Eating the soup may cause the PC to drop unconscious for 1d4 days (DC 15 Constitution check) (50% chance) or increase their movement speed by 10 feet for 1d4 days (50% chance). Drinking the tea heals the PC 2d4+4 hp (50%) or sickens the PC for 1d4 hours (DC 15 Constitution check) (50% chance). There is enough tea and soup for four characters (each) to try. There is also a trap door in the floor. It is up to the DM to decide what the PC's find, but could lead to extra-dimensional spaces, or even to a certain legendary witch's hut... [/QUOTE]
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