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<blockquote data-quote="waxtransient" data-source="post: 6916002" data-attributes="member: 6676267"><p>Brim, a tattoo covered, neutral good <strong>centaur, </strong>hails an adventuring party as they settle around their evening campfire for supper. He informs them that he is a former adventurer who still has a penchant for valuable loot but got tired of shaking off otyugh poison.</p><p></p><p>In exchange for enough of the party's unwanted magic items, Brim is willing to spend a day or two tattooing the party members with enchanted ink. He offers the following tattoos, perhaps, and more:</p><p></p><p>A heart over the character's chest that allows them to roll their hit dice twice when increasing max hp when leveling up and choose the higher result.</p><p></p><p>Various weapons on the fingers and/or a shield on the back of the hand or palm that allows the player to summon a stowed weapon or shield to their hand once per turn without using an action or free object interaction.</p><p></p><p>For the truly stout-hearted, Brim offers stylized eyes tattooed on the inside of the eyelids to give advantage on checks and saves to see through illusions and resist enchantment spells, or a mug inked into the inside of the lip that grants immunity to ingested poisons.</p></blockquote><p></p>
[QUOTE="waxtransient, post: 6916002, member: 6676267"] Brim, a tattoo covered, neutral good [B]centaur, [/B]hails an adventuring party as they settle around their evening campfire for supper. He informs them that he is a former adventurer who still has a penchant for valuable loot but got tired of shaking off otyugh poison. In exchange for enough of the party's unwanted magic items, Brim is willing to spend a day or two tattooing the party members with enchanted ink. He offers the following tattoos, perhaps, and more: A heart over the character's chest that allows them to roll their hit dice twice when increasing max hp when leveling up and choose the higher result. Various weapons on the fingers and/or a shield on the back of the hand or palm that allows the player to summon a stowed weapon or shield to their hand once per turn without using an action or free object interaction. For the truly stout-hearted, Brim offers stylized eyes tattooed on the inside of the eyelids to give advantage on checks and saves to see through illusions and resist enchantment spells, or a mug inked into the inside of the lip that grants immunity to ingested poisons. [/QUOTE]
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