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<blockquote data-quote="akr71" data-source="post: 6916082" data-attributes="member: 6801213"><p><strong>"Entertainers!"</strong></p><p>The road you are following joins with another at a "Y" intersection. A group of travelling entertainers happens to be arriving at the intersection at nearly the same time and heading in the same direction as you are. The band of entertainers is comprised of jugglers, minstrels and mimes who treat the adventurers as a captive audience. The minstrels think that they are extraordinarily clever and witty, making up songs about the size of the adventurers' nose or something similar. The jugglers are skilled, but continuously in the way and the mimes, well, they are mimes...</p><p><strong></strong></p><p><strong>The Drunk Diplomat</strong></p><p>While having a meal in a tavern, a well dressed, but visibly drunk individual stumbles up to the party. A successful Perception check (DC 10) indicates that one of the party noticed this individual passed out/slumbering at a table earlier. "I have been robbed! Bandits laywayed me, err waywayed, err bandits stole my horse and all my stuff. I am on a mission of utmosht importance for Lord Daskule. Pleashe, you must deliver this message to the palace!" He thrusts a sealed letter into one of the adventurer's hands. It is sealed with wax - a successful Int (History) (DC 15) check will reveal the seal to be from someone of some importance or station. The Diplomat then passes out again and does not wake for 1d4 hours.</p></blockquote><p></p>
[QUOTE="akr71, post: 6916082, member: 6801213"] [B]"Entertainers!"[/B] The road you are following joins with another at a "Y" intersection. A group of travelling entertainers happens to be arriving at the intersection at nearly the same time and heading in the same direction as you are. The band of entertainers is comprised of jugglers, minstrels and mimes who treat the adventurers as a captive audience. The minstrels think that they are extraordinarily clever and witty, making up songs about the size of the adventurers' nose or something similar. The jugglers are skilled, but continuously in the way and the mimes, well, they are mimes... [B] The Drunk Diplomat[/B] While having a meal in a tavern, a well dressed, but visibly drunk individual stumbles up to the party. A successful Perception check (DC 10) indicates that one of the party noticed this individual passed out/slumbering at a table earlier. "I have been robbed! Bandits laywayed me, err waywayed, err bandits stole my horse and all my stuff. I am on a mission of utmosht importance for Lord Daskule. Pleashe, you must deliver this message to the palace!" He thrusts a sealed letter into one of the adventurer's hands. It is sealed with wax - a successful Int (History) (DC 15) check will reveal the seal to be from someone of some importance or station. The Diplomat then passes out again and does not wake for 1d4 hours. [/QUOTE]
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